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Timeline

When each genre was born and the games that transformed it. Every date has a source.

195019601970198019902000201020202030ActionAdventureIncremental gamePuzzleRole-playingSerious gameShooterSimulationSportsStrategyTraditional gamesVisual novel1952: Board game1952: Traditional games1958: Sports1961: Programming game1962: Action1962: Shooter1964: Business simulation1964: City builder1964: Educational1964: Simulation1964: Strategy1964: Text-based game1969: Artillery game1970: Serious game1971: Arcade1972: Light-gun shooter1973: Football (soccer)1973: First-person shooter1973: Maze1973: Pinball1974: Racing1974: Space flight simulator1975: Dungeon crawler1975: Flight simulator1975: Role-playing1975: Twin-stick shooter1975: Vehicular combat1976: Adventure1976: Block breaker1976: Gambling1976: Interactive fiction1976: Trivia game1977: Fishing1977: Turn-based strategy1978: Golf1978: Multi-user dungeon1978: Shoot 'em up1978: Word puzzle1979: Maze chase1979: Run and gun1980: Action-adventure1980: Wargame1980: Party game1980: Platformer1980: Roguelike1981: Stealth1981: Typing game1981: Western RPG1982: Construction and management simulation1982: Cooking1982: Japanese RPG1982: Puzzle1982: Real-time strategy1982: Sokoban1982: Tactical RPG1982: Tactics1983: 4X1983: Grand strategy1983: Interactive movie1983: Puzzle-platformer1983: Visual novel1984: Action role-playing game1984: Beat 'em up1984: Falling-block puzzle1984: Fighting1984: Open world1984: Point-and-click adventure1984: Sandbox1985: Monster-taming game1985: Rail shooter1985: Life simulation1985: Tile-matching1986: Exercise1986: Metroidvania1986: Virtual life1987: Dating sim1987: Karaoke1989: Cinematic platformer1989: God game1989: Sim racing1990: Tower defense1991: Hidden object1992: Immersive sim1992: Kart racing1992: Survival1993: Bullet hell1993: Physics puzzle1995: Virtual pet1996: Breeding1996: Collectathon1996: Farming sim1996: Massively multiplayer online RPG1996: Rhythm1996: Survival horror1996: Third-person shooter1997: Collectible card game1998: Dance1998: Tactical shooter1999: Arena shooter1999: Mascot fighter1999: Platform fighter2001: Escape room2001: Massively multiplayer online first-person shooter2002: Incremental game2002: Roguelite2003: Multiplayer online battle arena2003: Social deduction2003: Open-world survival craft2007: Hero shooter2007: Role-playing shooter2008: Action roguelike2008: Deckbuilder2008: Walking simulator2009: Endless runner2009: Soulslike2013: Battle royale2014: Roguelike deck-builder2016: Extraction shooter2018: Boomer shooter2018: Bullet heaven2019: Auto battler

1950

  1. 1952

    Board game is born

    Christopher Strachey's checkers program, which he first tried to run in 1951 and completed in 1952, is the first known computer game created for a general-purpose computer.

    Early history of video games (Wikipedia)
  2. 1952

    Traditional games is born

    A. S. Douglas's OXO (noughts and crosses) and Christopher Strachey's checkers, both from 1952, are among the first computer games with a screen.

    Early history of video games (Wikipedia)
  3. 1958

    Sports is bornTennis for Two

    Tennis for Two (1958), by William Higinbotham, a two-player tennis game on an oscilloscope, is the earliest sports video game.

    Sports video game (Wikipedia)

1960

  1. 1961

    Programming game is born

    Darwin (1961), created at Bell Labs on an IBM 7090, was the first programming game.

    Darwin (video game) (Wikipedia)
  2. 1962

    Action is born

    Spacewar! (1962), one of the first video games, was already a real-time duel of reflexes and aim, and the first action arcade games grew out of it.

    Action game (Wikipedia)
  3. 1962

    Shooter is born

    Spacewar! (1962), one of the first video games, was also the first shooter: two spaceships try to hit each other.

    Shooter game (Wikipedia)
  4. 1964

    Business simulation is born

    The Sumerian Game (1964), by Mabel Addis, is considered the first economic simulation game.

    Simulation video game (Wikipedia)
  5. 1964

    City builder is born

    Wikipedia names The Sumerian Game (1964), a text-based mainframe game, as the earliest city-building game.

    City-building game (Wikipedia)
  6. 1964

    Educational is bornThe Sumerian Game

    The Sumerian Game (1964), created with IBM for schools in Westchester (New York), was the first computer game designed for elementary school students.

    Educational video game (Wikipedia)
  7. 1964

    Simulation is born

    The Sumerian Game (1964), by Mabel Addis, a text game set in the Sumerian city-state of Lagash, was the first economic simulation game.

    Simulation video game (Wikipedia)
  8. 1964

    Strategy is born

    The Sumerian Game, developed in 1964–1966 by Mabel Addis and William McKay for an IBM mainframe, is one of the first strategy games, about managing land and resources, in text mode.

    The Sumerian Game (Wikipedia)
  9. 1964

    Text-based game is born

    Text games go back to the teleprinters of 1960s mainframes; one of the first is The Sumerian Game (1964–1966).

    The Sumerian Game (Wikipedia)
  10. 1969

    Artillery game is born

    Potshot (1969), by Arthur Luehrmann, was perhaps the first version with graphical output, on a plotter; there were also text-only variants in the early 1970s.

    Artillery game (Wikipedia)

1970

  1. 1970

    Serious game is born

    This is the term rather than a first game: Clark C. Abt spread it with his book Serious Games (1970).

    Educational video game (Wikipedia)
  2. 1971

    Arcade is born

    Computer Space and Galaxy Game, both from 1971 and inspired by Spacewar!, were the first coin-operated video game machines; Pong (1972) was the first commercial hit.

    Arcade video game (Wikipedia)
  3. 1971

    EducationalThe Oregon Trail

    The Oregon Trail, created by Carleton College students, teaches about 19th-century pioneer life.

    The Oregon Trail (1971 video game) (Wikipedia)
  4. 1972

    Light-gun shooter is born

    The Magnavox Odyssey console (1972) already had a light gun accessory; in arcades, the first were Balloon Gun (Sega) and Qwak! (Atari), in 1974. Mechanical light-gun games existed since the 1930s.

    Light-gun shooter (Wikipedia)
  5. 1972

    SportsPong

    Atari's Pong, the first commercially successful video game, is a simplified table tennis.

    Sports video game (Wikipedia)
  6. 1972

    Strategy

    Invasion, a Risk-like game for the Magnavox Odyssey, is the first console strategy game.

    Strategy video game (Wikipedia)
  7. 1973

    Football (soccer) is born

    Soccer, by Tomohiro Nishikado for Taito, was a four-player Pong variant with a green pitch background and a goal on each side.

    Sports video game (Wikipedia)
  8. 1973

    First-person shooter is bornMaze War

    The genre's origins go back to Maze War (1973) and Spasim (1974), with first-person multiplayer shooting and wireframe graphics.

    First-person shooter (Wikipedia)
  9. 1973

    Maze is bornGotcha

    Mazes had appeared earlier on research computers, such as Mouse in the Maze in the 1950s or Maze (1973), in 3D; Gotcha was the first arcade maze game.

    Maze game (Wikipedia)
  10. 1973

    Pinball is born

    Chicago Coin's TV Pingame (1973) was a digital version of pinball with a paddle at the bottom, and it inspired several clones.

    Pinball (Wikipedia)
  11. 1974

    Racing is bornGran Trak 10

    Space Race (1973), also by Atari, was already a race, but between spaceships. Gran Trak 10 is the first arcade car racing game, with a track seen from above, and the first with a steering wheel.

    Gran Trak 10 (Wikipedia)
  12. 1974

    Space flight simulator is bornSpasim

    Jim Bowery's Spasim, for the PLATO network, was one of the earliest attempts at 3D space simulation: up to 32 networked players flew ships in first person.

    Space flight simulation game (Wikipedia)
  13. 1975

    Dungeon crawler is born

    The first on computers was pedit5, created in 1975 by Rusty Rutherford on the PLATO system; dnd and Moria followed.

    Dungeon crawl (Wikipedia)
  14. 1975

    Flight simulator is born

    Taito's Interceptor (1975) was a first-person arcade combat flight simulator. Sega's Jet Rocket (1970) already simulated flight, but it was an electro-mechanical machine, not a video game.

    Flight simulation video game (Wikipedia)
  15. 1975

    Role-playing is borndnd

    In the mid-1970s, on PLATO university systems, games such as pedit5 and dnd brought the ideas of the Dungeons & Dragons tabletop game to the computer.

    dnd (video game) (Wikipedia)
  16. 1975

    Twin-stick shooter is bornGun Fight

    Gun Fight (1975) already used one joystick to move and another to shoot, but the scheme became famous with Robotron: 2084 (1982).

    Twin-stick shooter (Wikipedia)
  17. 1975

    Vehicular combat is born

    Crash 'N Score (Atari) and Destruction Derby (Exidy), both from 1975, made crashing into cars the goal of the game.

    Vehicular combat game (Wikipedia)
  18. 1976

    Adventure is bornColossal Cave Adventure

    Will Crowther wrote it in 1975 and 1976, and Don Woods expanded it in 1977. The genre takes its name from this game.

    Colossal Cave Adventure (Wikipedia)
  19. 1976

    Block breaker is bornBreakout

    Breakout (Atari, 1976) created the genre and gave its name to the clones; Clean Sweep (Ramtek, 1974) already had a similar idea. In Japan the genre is called block kuzushi.

    Breakout (video game) (Wikipedia)
  20. 1976

    Gambling is born

    Fortune Coin Co. developed the first video slot machine in 1976, with a television screen instead of mechanical reels.

    Slot machine (Wikipedia)
  21. 1976

    Interactive fiction is bornColossal Cave Adventure

    Colossal Cave Adventure, by Will Crowther (1976) and expanded by Don Woods in 1977, is the first well-known example of interactive fiction.

    Colossal Cave Adventure (Wikipedia)
  22. 1976

    Trivia game is born

    Quiz Show (1976), by the Atari-founded Kee Games, was a two-player arcade game with multiple-choice questions.

    Quiz Show (video game) (Wikipedia)
  23. 1976

    RacingNight Driver

    Night Driver is one of the first first-person racing games, with the night road marked only by posts.

    Night Driver (Wikipedia)
  24. 1976

    Text-based gameColossal Cave Adventure

    Colossal Cave Adventure launches the text adventures played by typing commands.

    Colossal Cave Adventure (Wikipedia)
  25. 1977

    Fishing is born

    William Engel's Gone Fishin' (1977) is considered the first fishing video game. David Crane's Fishing Derby (1980) for the Atari 2600 was the first with graphics.

    Fishing video game (Wikipedia)
  26. 1977

    Turn-based strategy is born

    Empire (1977), which Walter Bright began conceiving in 1971, is a turn-based wargame with a text interface and simple rules.

    Empire (1977 video game) (Wikipedia)
  27. 1977

    AdventureZork

    Zork, made at MIT, understands full sentences instead of two-word commands. From 1980 it is sold split into three parts for microcomputers.

    Zork (Wikipedia)
  28. 1977

    Interactive fictionZork

    Zork begins at MIT, with a parser that understands full sentences rather than just Adventure's verb–noun pairs.

    Zork (Wikipedia)
  29. 1978

    Golf is born

    Wikipedia's list of golf video games starts with Magnavox's Computer Golf! (1978) for the Odyssey².

    List of golf video games (Wikipedia)
  30. 1978

    Multi-user dungeon is born

    Roy Trubshaw started MUD (later called MUD1) at the University of Essex; Richard Bartle took over development in 1980. Some sources date its start to 1977.

    Multi-user dungeon (Wikipedia)
  31. 1978

    Shoot 'em up is bornSpace Invaders

    Space Invaders is the title most often cited as the genre's first and set its template. Some authors trace the genre back to Spacewar! (1962).

    Shoot 'em up (Wikipedia)
  32. 1978

    Word puzzle is bornHangman

    Atari's Hangman for the VCS brings pen-and-paper hangman to a home console.

    Hangman (video game) (Wikipedia)
  33. 1978

    Action

    Space Invaders, with enemies that fire back and multiple lives, opens the golden age of arcades, dominated by action games.

    Action game (Wikipedia)
  34. 1978

    Arcade

    Space Invaders begins the golden age of arcades, which also includes Pac-Man and Donkey Kong.

    Action game (Wikipedia)
  35. 1978

    Block breakerSuper Breakout

    Super Breakout, Atari's sequel, puts several balls in play at once in two of its three modes.

    Super Breakout (Wikipedia)
  36. 1978

    Interactive fictionAdventureland

    Scott Adams writes Adventureland for the TRS-80, a two-word-command adventure for home computers, and founds Adventure International to publish more.

    Adventureland (Wikipedia)
  37. 1978

    Shooter

    Space Invaders establishes the «shoot or be shot» formula against waves of enemies.

    Shooter game (Wikipedia)
  38. 1978

    Text-based game

    MUD1 takes the text game into a world shared by several players, a root of online role-playing games.

    MUD1 (Wikipedia)
  39. 1979

    Maze chase is bornHead On

    Head On (Sega/Gremlin) introduced collecting dots to clear a level; in Japan it is considered the forerunner of the 'dot-eating game'. Pac-Man (1980) cemented the format.

    Maze game (Wikipedia)
  40. 1979

    Run and gun is born

    Its origins go back to Sheriff (Nintendo, 1979); the genre became popular in the mid-1980s with military-themed games such as Commando (1985).

    Run and gun (Wikipedia)
  41. 1979

    Gambling

    SIRCOMA's (later IGT's) Draw Poker establishes video poker in casinos.

    Video poker (Wikipedia)
  42. 1979

    MazeHead On

    Head On is the first maze game whose goal is collecting every dot while dodging an opponent.

    Head On (video game) (Wikipedia)
  43. 1979

    Shoot 'em upGalaxian

    Galaxian brings colour graphics and enemies that break formation to dive at the player.

    Galaxian (Wikipedia)
  44. 1979

    Twin-stick shooter

    Nintendo's Sheriff separates movement (with an eight-way joystick) from aiming (with a dial that also covers eight directions).

    Twin-stick shooter (Wikipedia)

1980

  1. 1980

    Action-adventure is born

    Mark J. P. Wolf credits Adventure (1980) for the Atari VCS as the earliest known action-adventure: you explore, use items and fight dragons in real time.

    Action-adventure game (Wikipedia)
  2. 1980

    Wargame is born

    Computer Bismarck (1980), by SSI, is generally credited as the first "serious" computer wargame; earlier experiments such as Empire came before it.

    Computer wargame (Wikipedia)
  3. 1980

    Party game is born

    The first is thought to be Olympic Decathlon (1980); Party Mix (1983) introduced the minigame collection format.

    Party video game (Wikipedia)
  4. 1980

    Platformer is bornSpace Panic

    Space Panic had ladders and platforms but no jumping; Donkey Kong (1981) introduced the jump and is the one that set the model.

    Platformer (Wikipedia)
  5. 1980

    Roguelike is bornRogue

    Beneath Apple Manor (1978) already had random dungeons, but Rogue (1980), created by Michael Toy and Glenn Wichman and drawing on Adventure and Dungeons & Dragons, is the one that named the genre.

    Roguelike (Wikipedia)
  6. 1980

    Action

    Pac-Man popularises action built around a character rather than shooting.

    Action game (Wikipedia)
  7. 1980

    AdventureMystery House

    Mystery House, by Roberta and Ken Williams, is the first known graphical adventure, with a drawing for each place.

    Mystery House (Wikipedia)
  8. 1980

    Artillery game

    Super Artillery and Artillery Simulator, for the Apple II, bring the genre to graphics screens and add wind, visible terrain and tanks.

    Artillery game (Wikipedia)
  9. 1980

    FishingFishing Derby

    Fishing Derby, one of Activision's first games, pits two anglers on opposite docks against each other to see who first lands 99 pounds of fish.

    Fishing Derby (Wikipedia)
  10. 1980

    MazePac-Man

    Pac-Man gives each ghost its own way of chasing and adds power pellets that reverse the hunt. It becomes the genre's model.

    Pac-Man (Wikipedia)
  11. 1980

    Maze chasePac-Man

    Pac-Man adds a likeable hero and hunting ghosts; magazines of the time such as Electronic Games call games in its style 'maze chases'.

    Maze game (Wikipedia)
  12. 1980

    Multi-user dungeon

    When the University of Essex connects its network to ARPANET, MUD becomes the first online multiplayer role-playing game on the internet.

    Multi-user dungeon (Wikipedia)
  13. 1980

    Puzzle-platformerSpace Panic

    Space Panic, in which you dig holes in platforms to trap creatures, foreshadows the genre.

    Puzzle video game (Wikipedia)
  14. 1980

    Role-playingAkalabeth: World of Doom

    Richard Garriott's Akalabeth combines an overhead map with first-person dungeons and foreshadows the Ultima series.

    Akalabeth: World of Doom (Wikipedia)
  15. 1981

    Stealth is born005

    005 (Sega, 1981), where you carry secret documents while avoiding enemy flashlights, holds the Guinness record as the first stealth game and was the first to show the enemy's «vision cone». Retro Gamer points to Manbiki Shounen (1979) as a forerunner.

    Stealth game (Wikipedia)
  16. 1981

    Typing game is bornMasterType

    Bruce Zweig's MasterType, published by Broderbund for the Apple II, had you press the right key in time to shoot down attackers. The genre began as an educational game for learning touch typing.

    Typing game (Wikipedia)
  17. 1981

    Western RPG is born

    Ultima and Wizardry (1981), role-playing games for home computers, set the Western model, which later served as the blueprint for Dragon Quest and Final Fantasy. The split between Western and Japanese RPGs came afterwards.

    Role-playing video game (Wikipedia)
  18. 1981

    Dungeon crawler

    Wizardry popularises first-person dungeon crawling with a party of adventurers.

    Role-playing video game (Wikipedia)
  19. 1981

    Maze3D Monster Maze

    3D Monster Maze takes the maze into first person on a home computer, with a monster hunting you.

    3D Monster Maze (Wikipedia)
  20. 1981

    Wargame

    Chris Crawford's Eastern Front (1941) introduces scrolling maps, supply and morale, and rivals pencil-and-paper wargames.

    Computer wargame (Wikipedia)
  21. 1981

    PlatformerDonkey Kong

    Donkey Kong makes jumping the central action and popularises the genre in arcades.

    Kent, 2001
  22. 1981

    PlatformerJump Bug

    Jump Bug is the first platformer with a scrolling screen, horizontally and, in one section, vertically.

    Jump Bug (Wikipedia)
  23. 1981

    Role-playingWizardry: Proving Grounds of the Mad Overlord

    Wizardry introduces the party of adventurers with different classes and menu-driven turn-based combat; it will inspire Japanese RPGs.

    Wizardry: Proving Grounds of the Mad Overlord (Wikipedia)
  24. 1981

    Shoot 'em upScramble

    Scramble is the first shoot 'em up with forced side-scrolling and several distinct levels.

    Scramble (Wikipedia)
  25. 1981

    StealthCastle Wolfenstein

    Castle Wolfenstein is one of the earliest games built on stealth; you can disguise yourself in enemy uniforms to walk past guards.

    Castle Wolfenstein (Wikipedia)
  26. 1981

    Survival horror3D Monster Maze

    In 3D Monster Maze you flee, unarmed, from a Tyrannosaurus through a maze; in 2006 Edge magazine called it «the original survival horror game».

    3D Monster Maze (Wikipedia)
  27. 1982

    Construction and management simulation is bornUtopia

    Before it there were text-based economic simulations on mainframes, such as The Sumerian Game (1964) and its adaptation Hamurabi, where you allocated grain and land; Utopia added the map you build on and is credited with starting the genre.

    Construction and management simulation (Wikipedia)
  28. 1982

    Cooking is bornBurgerTime

    BurgerTime already had a chef who builds burgers by dropping the ingredients onto the buns, although it plays as a platformer. We found no history of the genre that names a first recipe game, so this origin is provisional.

    BurgerTime (Wikipedia)
  29. 1982

    Japanese RPG is born

    The first Japanese role-playing games appeared in 1982; the earliest is Koei's Underground Exploration. They are considered "proto-JRPGs".

    History of Eastern role-playing video games (Wikipedia)
  30. 1982

    Puzzle is bornSokoban

    Computers were already adapting traditional logic games, such as Nim or hangman. Sokoban, from 1982, gave its name to a whole type of box-pushing puzzle.

    Puzzle video game (Wikipedia)
  31. 1982

    Real-time strategy is bornUtopia

    Utopia (1982), with timed rounds, is considered the earliest ancestor; Herzog Zwei (1989) is often cited as the first true game of the genre.

    Real-time strategy (Wikipedia)
  32. 1982

    Sokoban is bornSokoban

    Hiroyuki Imabayashi created Sokoban in 1981 and Thinking Rabbit released it in Japan in 1982; its mechanics have been copied in countless clones.

    Sokoban (Wikipedia)
  33. 1982

    Tactical RPG is born

    Koei's The Dragon and Princess (1982) is considered a precursor for its tactical turn-based combat on a separate screen; Fire Emblem (1990) set the model.

    Tactical role-playing game (Wikipedia)
  34. 1982

    Tactics is born

    Avalon Hill's Legionnaire (1982), a real-time wargame of Romans against barbarians, already resembled today's real-time tactics template.

    Real-time tactics (Wikipedia)
  35. 1982

    Artillery gameArtillery Duel

    Artillery Duel brings to consoles the duel between two cannons separated by a mountain, which changes shape every turn.

    Artillery Duel (Wikipedia)
  36. 1982

    City builderUtopia

    Utopia, for the Intellivision, already gathers the elements of city building and influences SimCity.

    Construction and management simulation (Wikipedia)
  37. 1982

    EducationalRocky's Boots

    In Rocky's Boots you wire logic gates so that a boot kicks only certain objects. It is one of the first educational programs to use an interactive graphical simulation as a learning environment.

    Rocky's Boots (Wikipedia)
  38. 1982

    Flight simulator

    Microsoft licenses Sublogic's Flight Simulator for the IBM PC, giving rise to Microsoft Flight Simulator.

    Microsoft Flight Simulator (Wikipedia)
  39. 1982

    Maze

    In Atari v. North American Philips, US courts stop the clone K.C. Munchkin!, but treat the idea of a maze chase as free to use. That is why games of this kind abound.

    Maze game (Wikipedia)
  40. 1982

    Pinball

    Bill Budge's Pinball Construction Set lets you build and play your own pinball table.

    Pinball Construction Set (Wikipedia)
  41. 1982

    PlatformerPitfall!

    Pitfall! expands the setting to a world of hundreds of screens on a home console.

    Pitfall! (Wikipedia)
  42. 1982

    RacingPole Position

    Pole Position, regarded as one of the most important racing games, is the first based on a real circuit and introduces the qualifying lap.

    Racing video game (Wikipedia)
  43. 1982

    SportsFootball Manager

    Football Manager, for the ZX Spectrum, is the first association football management simulation.

    Sports video game (Wikipedia)
  44. 1982

    Twin-stick shooterRobotron: 2084

    Robotron: 2084, by Eugene Jarvis and Larry DeMar, becomes the genre's seminal example and popularises twin joysticks among shooting games.

    Robotron: 2084 (Wikipedia)
  45. 1983

    4X is born

    Cosmic Balance II, Andromeda Conquest and Reach for the Stars, all from 1983, are now seen retrospectively as 4X games; the last already linked economic growth, technology and conquest.

    4X (Wikipedia)
  46. 1983

    Grand strategy is born

    Koei's Nobunaga's Ambition (1983) is a conquest-oriented grand strategy wargame with historical simulation elements.

    Strategy video game (Wikipedia)
  47. 1983

    Interactive movie is born

    Dragon's Lair (1983), animated by Don Bluth, was the first LaserDisc game released in the United States and popularised the format. It had precursors such as the film Kinoautomat (1967) and the electro-mechanical arcade game Wild Gunman (1974).

    Interactive film (Wikipedia)
  48. 1983

    Puzzle-platformer is born

    Enix's Door Door (1983) and Sega's Doki Doki Penguin Land (1985) are perhaps the first examples; in Door Door you trap aliens behind sliding doors.

    Platformer (Wikipedia)
  49. 1983

    Visual novel is bornThe Portopia Serial Murder Case

    Portopia defined the Japanese adventure game the genre grew out of. The name "visual novel" has been used since the mid-1990s.

    Visual novel (Wikipedia)
  50. 1983

    Business simulation

    Danielle Bunten Berry's M.U.L.E. turns a colony's economy into a four-player game.

    M.U.L.E. (Wikipedia)
  51. 1983

    Party game

    Party Mix, for Atari, bundles five individually selectable multiplayer games.

    Party video game (Wikipedia)
  52. 1983

    Puzzle-platformerLode Runner

    Lode Runner, one of the first games with a level editor, has you collect gold while being chased.

    Lode Runner (Wikipedia)
  53. 1983

    SportsTrack & Field

    Konami's Track & Field turns athletics into alternating two buttons as fast as possible and is one of the highest-grossing arcade games of 1984.

    Track & Field (Wikipedia)
  54. 1983

    Tactical RPG

    Koji Sumii's Bokosuka Wars lays the foundations of the genre, known in Japan as "simulation RPG".

    Tactical role-playing game (Wikipedia)
  55. 1984

    Action role-playing game is born

    The genre took shape in Japan in 1984 with games such as Dragon Slayer and Hydlide, which joined role-playing with arcade-style action.

    Action role-playing game (Wikipedia)
  56. 1984

    Beat 'em up is bornKung-Fu Master

    Kung-Fu Master (Irem, 1984), inspired by Hong Kong martial arts films, is considered the first beat 'em up; in it you could only move left and right.

    Kung-Fu Master (Wikipedia)
  57. 1984

    Falling-block puzzle is bornTetris

    Tetris, by Alexey Pajitnov, for the Soviet Electronika 60 computer. Sources differ: Henk Rogers places the first version in 1984; Pajitnov said 1985 in a 1993 interview.

    Tetris (Wikipedia)
  58. 1984

    Fighting is bornKarate Champ

    Karate Champ established and popularised one-on-one fighting. Heavyweight Champ (1976) already had fist fights, but it was considered a sports game.

    Fighting game (Wikipedia)
  59. 1984

    Open world is born

    There is no consensus on the first one. Ars Technica considers that the open world took definite shape with Elite (1984), building on precursors such as Colossal Cave Adventure (1976).

    Open world (Wikipedia)
  60. 1984

    Point-and-click adventure is born

    Enchanted Scepters (1984), by Silicon Beach Software for the Macintosh, is the first known game with a mouse-driven point-and-click interface.

    Adventure game (Wikipedia)
  61. 1984

    Sandbox is born

    Elite (1984) is considered one of the first sandbox games. MUDs, from 1980, already let their users create content.

    Sandbox game (Wikipedia)
  62. 1984

    AdventureKing's Quest: Quest for the Crown

    King's Quest puts on screen an animated character that you walk among the scenery. It is Sierra's first game with a protagonist seen in the third person.

    King's Quest I (Wikipedia)
  63. 1984

    FightingYie Ar Kung-Fu

    Yie Ar Kung-Fu replaces Karate Champ's points with a health bar, which becomes the genre standard, and pits the player against opponents with distinct styles.

    Fighting game (Wikipedia)
  64. 1984

    GolfGolf

    Nintendo and HAL Laboratory's Golf comes out for the Famicom and becomes the console's best-selling sports game.

    Golf (1984 video game) (Wikipedia)
  65. 1984

    Interactive fiction

    Yenght, by Nacho Ruiz, is released by Dinamic for the ZX Spectrum, the first text adventure on the Spanish market.

    Yenght (Wikipedia en español)
  66. 1984

    Interactive fictionThe Hitchhiker's Guide to the Galaxy

    Infocom releases The Hitchhiker's Guide to the Galaxy, written by Douglas Adams with Steve Meretzky, one of the best-known titles of the genre's commercial era.

    The Hitchhiker's Guide to the Galaxy (video game) (Wikipedia)
  67. 1984

    Light-gun shooterDuck Hunt

    Duck Hunt comes out for the Famicom, and in 1985 it joins the NES launch in North America along with the Zapper gun.

    Duck Hunt (Wikipedia)
  68. 1984

    Programming game

    Core War pits programs written in an assembly-like language against each other.

    Programming game (Wikipedia)
  69. 1984

    Space flight simulatorElite

    David Braben and Ian Bell's Elite merges space trading and flight simulation with wireframe 3D graphics; it is considered the genre's breakthrough, and its imitators are called 'Elite clones'.

    Space flight simulation game (Wikipedia)
  70. 1985

    Monster-taming game is born

    Cosmic Soldier (1985) already let you recruit enemies by talking to them; together with Megami Tensei (1987) it is credited with inventing much of the genre.

    Monster-taming game (Wikipedia)
  71. 1985

    Rail shooter is born

    The genre was born in arcades with Space Harrier (Sega, 1985) and After Burner (1987).

    Rail shooter (Wikipedia)
  72. 1985

    Life simulation is born

    Little Computer People (1985), for the Commodore 64, was one of the first commercially viable artificial life games: you typed requests to a character living in a virtual house.

    Life simulation game (Wikipedia)
  73. 1985

    Tile-matching is bornSameGame

    Chain Shot! (1985), by Kuniaki Moribe, later known as SameGame: you remove groups of same-coloured tiles and the rest fall into the gap.

    SameGame (Wikipedia)
  74. 1985

    Football (soccer)

    Tehkan World Cup popularises the top-down view of the pitch and trackball control; it lays the groundwork for MicroProse Soccer and Sensible Soccer.

    Sports video game (Wikipedia)
  75. 1985

    Cue sports

    Compile's Lunar Pool brings pool to the NES, the MSX and the NEC PC-8000.

    Lunar Pool (Wikipedia)
  76. 1985

    EducationalWhere in the World Is Carmen Sandiego?

    Where in the World Is Carmen Sandiego? has you chase thieves using geography clues and an almanac. It was not designed as an educational game, but it succeeded in schools and became the best-selling educational software in North America.

    Where in the World Is Carmen Sandiego? (1985 video game) (Wikipedia)
  77. 1985

    PlatformerSuper Mario Bros.

    Super Mario Bros. combines side-scrolling, momentum and variable jumps, and becomes the genre's model.

    Donovan, 2010
  78. 1985

    Point-and-click adventure

    Déjà Vu, the first MacVenture game, fleshes out the interface and lets you drag objects around the scene.

    Adventure game (Wikipedia)
  79. 1985

    PuzzleTetris

    Tetris revolutionises and popularises the genre, bringing puzzles to a mass audience.

    Puzzle video game (Wikipedia)
  80. 1985

    Puzzle-platformer

    In Sega's Doki Doki Penguin Land, you guide an egg to the bottom of the level by shifting and breaking blocks, without letting it fall too far.

    Doki Doki Penguin Land (Wikipedia)
  81. 1985

    Run and gunCommando

    Capcom's Commando, with a soldier who fires in eight directions and throws grenades across a vertically scrolling field, sets the genre's formula and popularises it.

    Commando (Wikipedia)
  82. 1985

    Run and gun

    Konami's Green Beret takes the Commando formula to side-scrolling.

    Run and gun (Wikipedia)
  83. 1985

    Shoot 'em upGradius

    Gradius defines the side-scrolling shoot 'em up, and its power-up bar lets the player choose how to upgrade the ship.

    Gradius (Wikipedia)
  84. 1985

    Visual novelThe Portopia Serial Murder Case

    Portopia's Famicom version replaces the text parser with a menu of commands chosen with the gamepad.

    The Portopia Serial Murder Case (Wikipedia)
  85. 1986

    Exercise is born

    In 1986 RacerMate's CompuTrainer, the first fitness game system on the market, and Bandai's Family Trainer mat go on sale. Atari's Puffer project (1982) was never released.

    Fitness game (Wikipedia)
  86. 1986

    Metroidvania is bornMetroid

    Metroid (Nintendo, 1986) was not the first of its kind, but it is the most influential; the name joins Metroid and Castlevania.

    Metroidvania (Wikipedia)
  87. 1986

    Virtual life is born

    Lucasfilm Games' Habitat opened its beta in 1986 on Quantum Link for the Commodore 64: it was the first attempt at a large-scale commercial graphical virtual community.

    Habitat (video game) (Wikipedia)
  88. 1986

    Block breakerArkanoid

    Taito's Arkanoid refreshes the Breakout formula with power-ups and enemies, and spawns its own wave of imitators.

    Breakout (video game) (Wikipedia)
  89. 1986

    Beat 'em upRenegade

    Nekketsu Kōha Kunio-kun (Renegade in the West) introduces the belt-scroll format, where you can also move into the depth of the scene.

    Renegade (Wikipedia)
  90. 1986

    Japanese RPG

    Dragon Quest, published by Enix, becomes the template for console role-playing games.

    History of Eastern role-playing video games (Wikipedia)
  91. 1986

    Open world

    The Legend of Zelda, cited among the first open worlds, puts free exploration at the centre of play.

    Open world (Wikipedia)
  92. 1986

    RacingOut Run

    Out Run swaps the circuit for a journey with forks, in which you choose the route and reach one of five endings.

    Racing video game (Wikipedia)
  93. 1986

    Role-playingDragon Quest

    Dragon Quest simplifies the RPG for consoles and sets the template for Japanese RPGs, with experience, levels and menu combat.

    Dragon Quest (Wikipedia)
  94. 1986

    Run and gun

    Namco's Rolling Thunder adds cover mechanics to the formula.

    Run and gun (Wikipedia)
  95. 1986

    Tile-matchingShanghai

    Activision's Shanghai brings mahjong solitaire pair-matching to the computer.

    Shanghai (video game) (Wikipedia)
  96. 1987

    Dating sim is born

    Nakayama Miho no Tokimeki High School (1987), for the Famicom Disk System, was one of the first games centred solely on dating. Girl's Garden and Tenshitachi no Gogo (1985) already had elements of the genre.

    Dating sim (Wikipedia)
  97. 1987

    Karaoke is born

    Karaoke Studio (Bandai, 1987), for the Famicom, came with a microphone able to detect the player's voice.

    Karaoke Studio (Wikipedia)
  98. 1987

    AdventureManiac Mansion

    Maniac Mansion swaps typing for verbs and clicks, using the SCUMM engine, and sets Lucasfilm's point-and-click model.

    Maniac Mansion (Wikipedia)
  99. 1987

    Beat 'em upDouble Dragon

    Double Dragon defines two-player co-op and ushers in the genre's golden age.

    Beat 'em up (Wikipedia)
  100. 1987

    FightingStreet Fighter

    Street Fighter introduces special attacks performed with joystick motions, such as the Hadouken.

    Street Fighter (Wikipedia)
  101. 1987

    Light-gun shooterOperation Wolf

    Taito's Operation Wolf popularises military-themed light-gun games on a fixed path.

    Light-gun shooter (Wikipedia)
  102. 1987

    MetroidvaniaCastlevania II: Simon's Quest

    Castlevania II: Simon's Quest tries out an open, non-linear world with role-playing elements, before the series goes back to sequential levels for a while.

    Metroidvania (Wikipedia)
  103. 1987

    PlatformerMega Man

    Mega Man lets you choose the order of its levels, and each defeated boss grants a new weapon.

    Mega Man (1987) (Wikipedia)
  104. 1987

    Point-and-click adventure

    Lucasfilm Games' Maniac Mansion introduces the on-screen verb-object interface that becomes a staple of the genre.

    Adventure game (Wikipedia)
  105. 1987

    RoguelikeNetHack

    NetHack, an heir to Hack, is developed collaboratively over the internet and becomes famous for how many ways its systems interact.

    NetHack (Wikipedia)
  106. 1987

    Role-playingFinal Fantasy

    Final Fantasy shows the party side-on facing the enemies and lets you choose their classes, a format the genre will repeat for years.

    Final Fantasy (Wikipedia)
  107. 1987

    Run and gunContra

    Konami's Contra stands out for its eight-direction aiming, including downwards in mid-jump, and its simultaneous two-player co-op.

    Contra (Wikipedia)
  108. 1987

    Shoot 'em upR-Type

    R-Type adds the charge shot and the Force, a pod that works as both weapon and shield.

    R-Type (Wikipedia)
  109. 1987

    StealthMetal Gear

    Hideo Kojima's Metal Gear is the first mainstream stealth game on consoles: you start unarmed and must avoid combat.

    Stealth game (Wikipedia)
  110. 1988

    Tactics

    Famicom Wars establishes turn-based tactics on consoles.

    Turn-based tactics (Wikipedia)
  111. 1989

    Cinematic platformer is bornPrince of Persia

    Prince of Persia was the first and perhaps the most influential; its animation, rotoscoped from footage of a real actor, set the style. Impossible Mission had already anticipated several of its traits.

    Platformer: Cinematic platformer (Wikipedia)
  112. 1989

    God game is born

    Populous (1989), by Peter Molyneux and Bullfrog, is considered the first god game: your powers grow with the number of your worshippers.

    God game (Wikipedia)
  113. 1989

    Sim racing is bornIndianapolis 500: The Simulation

    Sim racing is generally said to have taken off with Papyrus's Indianapolis 500: The Simulation. Earlier, Chequered Flag (1983) already had simulation ambitions on a home computer.

    Sim racing (Wikipedia)
  114. 1989

    Beat 'em upFinal Fight

    Capcom's Final Fight adds grabs, throws, limited-use weapons and food hidden in barrels, and is acclaimed as one of the best in the genre.

    Final Fight (Wikipedia)
  115. 1989

    City builderSimCity

    SimCity is the first big hit of construction and management games.

    Construction and management simulation (Wikipedia)
  116. 1989

    Construction and management simulationSimCity

    SimCity turns urban planning into a game with no way to win, and is the genre's first big hit.

    SimCity (1989) (Wikipedia)
  117. 1989

    Falling-block puzzleTetris

    Nintendo bundles the Game Boy version of Tetris with the console in North America and Europe; it sells over 35 million copies and takes the genre to the mass market.

    Tile-matching video game (Wikipedia)
  118. 1989

    Falling-block puzzleColumns

    Jay Geertsen's Columns drops columns of three jewels whose order you can change; three or more alike in a line clear, diagonals included.

    Columns (video game) (Wikipedia)
  119. 1989

    PlatformerPrince of Persia

    Prince of Persia uses rotoscoped animation for fluid, realistic movement and starts the line of cinematic platformers.

    Platformer (Wikipedia)
  120. 1989

    Real-time strategyHerzog Zwei

    Herzog Zwei, for the Mega Drive, joins strategy with real-time action. You only pilot one ship, but from it you buy units and give them orders, a control scheme that foreshadows point-and-click.

    Real-time strategy (Wikipedia)
  121. 1989

    SimulationSimCity

    Will Wright's SimCity popularises city building and simulation as a game with no ending.

    Simulation video game (Wikipedia)
  122. 1989

    Sokoban

    Adventures of Lolo builds Sokoban-style block-pushing puzzles into its design, as many action-adventure games would later do.

    Sokoban (Wikipedia)
  123. 1989

    Survival horrorSweet Home

    Sweet Home (Capcom) brings together a mansion, a very limited inventory, scarce healing and characters who die for good; it was the main inspiration for Resident Evil.

    Sweet Home (video game) (Wikipedia)
  124. 1989

    Tile-matchingColumns

    Columns, a falling-block game, starts a line of tile-matching games based on shifting or swapping tiles.

    Tile-matching video game (Wikipedia)

1990

  1. 1990

    Tower defense is bornRampart

    Space Invaders (1978) and Missile Command (1980) already asked you to defend territory, but Rampart, which combines building walls, placing cannons and surviving the assault, is considered the prototype. The name and today's form came with fan-made maps for StarCraft and Warcraft III.

    Tower defense (Wikipedia)
  2. 1990

    AdventureThe Secret of Monkey Island

    The Secret of Monkey Island makes dying almost impossible, so the game focuses on exploration and humour.

    The Secret of Monkey Island (Wikipedia)
  3. 1990

    Artillery game

    Tank Wars, by Kenny Morse, introduces buying weapons and several computer-controlled tanks.

    Artillery game (Wikipedia)
  4. 1990

    Card game

    Microsoft Solitaire ships with Windows 3.0 and becomes one of the most played PC games.

    Microsoft Solitaire (Wikipedia)
  5. 1990

    Falling-block puzzleDr. Mario

    Dr. Mario changes the goal, since it is no longer about surviving but about clearing a bottle full of viruses by lining up four of the same colour with two-coloured capsules.

    Dr. Mario (Wikipedia)
  6. 1990

    Multi-user dungeon

    DikuMUD sets off a wave of combat MUDs built on its code and shapes early MMORPGs such as EverQuest.

    Multi-user dungeon (Wikipedia)
  7. 1990

    Tactical RPGFire Emblem: Shadow Dragon and the Blade of Light

    Intelligent Systems' Fire Emblem joins ideas from Dragon Quest with turn-based strategy and becomes the genre's archetype. A character who runs out of health is usually lost forever.

    Tactical role-playing game (Wikipedia)
  8. 1990

    Tower defenseRampart

    Rampart alternates phases of building, arming and defending, and sets the genre's template.

    Rampart (Wikipedia)
  9. 1990

    Twin-stick shooterSmash TV

    Eugene Jarvis's Smash TV brings back Robotron's twin sticks in closed rooms and for two players.

    Smash TV (Wikipedia)
  10. 1991

    Hidden object is born

    Mother Goose: Hidden Pictures (1991), for the CD-i, is one of the earliest. The genre comes from printed books such as I Spy.

    Hidden object game (Wikipedia)
  11. 1991

    4X

    Sid Meier's Civilization popularises the genre and the level of detail that later became standard.

    4X (Wikipedia)
  12. 1991

    Artillery gameGorillas

    Gorillas ships as a QBasic sample program with MS-DOS 5.0, its BASIC code open to anyone who wants to read or change it.

    Gorillas (Wikipedia)
  13. 1991

    Artillery gameScorched Earth

    Scorched Earth, Wendell Hicken's shareware game, adds destructible terrain and ever more powerful weapons, and is considered the genre's modern archetype.

    Scorched Earth (Wikipedia)
  14. 1991

    Cinematic platformer

    Éric Chahi's Another World (Out of This World in North America) tells its story with almost no text or interface, using cinematic scenes.

    Another World (video game) (Wikipedia)
  15. 1991

    Endless runnerSkiFree

    SkiFree, a forerunner: you ski down an endless slope with randomly generated obstacles, chased by an invincible yeti.

    Endless runner (Wikipedia)
  16. 1991

    Falling-block puzzlePuyo Puyo

    Puyo Puyo, building on Dr. Mario, drops pairs of coloured pieces that clear when grouped.

    Tile-matching video game (Wikipedia)
  17. 1991

    FightingStreet Fighter II: The World Warrior

    Street Fighter II popularises combos, offers eight selectable fighters and puts the duel between two people at the centre of the arcades.

    Street Fighter II (Wikipedia)
  18. 1991

    First-person shooter

    id Software's Hovertank uses ray casting to draw 3D faster and achieve smoother gameplay.

    First-person shooter (Wikipedia)
  19. 1991

    PlatformerSonic the Hedgehog

    Sonic the Hedgehog makes speed the game's identity.

    Sonic the Hedgehog (1991) (Wikipedia)
  20. 1991

    PuzzleLemmings

    Lemmings offers indirect-control puzzles, in which you guide creatures that walk on their own by handing out limited skills.

    Lemmings (video game) (Wikipedia)
  21. 1991

    Turn-based strategy

    Sid Meier's Civilization, influenced by Empire and by board games, becomes a landmark of turn-based strategy.

    4X (Wikipedia)
  22. 1991

    Word puzzle

    Wordtris, published by Spectrum HoloByte, mixes words with Tetris-style falling pieces. You form words from the letters as they drop.

    Wordtris (Wikipedia)
  23. 1992

    Immersive sim is born

    Ultima Underworld: The Stygian Abyss (1992) is considered the first game with all the genre's elements, according to Warren Spector and others.

    Immersive sim (Wikipedia)
  24. 1992

    Kart racing is bornSuper Mario Kart

    Power Drift (1988) already featured go-kart racing, but Super Mario Kart was the first to add combat within races and is the one that popularised the genre.

    Kart racing game (Wikipedia)
  25. 1992

    Survival is born

    UnReal World (Sami Maaranen, 1992), a roguelike set in Iron Age Finland whose only goal is to survive, is one of the earliest examples of the modern genre.

    Survival game (Wikipedia)
  26. 1992

    Beat 'em upStreets of Rage 2

    Streets of Rage 2 is one of the first console games to match the acclaim of arcade beat 'em ups.

    Beat 'em up (Wikipedia)
  27. 1992

    Cinematic platformer

    Delphine Software's Flashback takes up the formula of Prince of Persia and Another World, with fixed multi-level screens you climb up and drop down through.

    Flashback (1992 video game) (Wikipedia)
  28. 1992

    Construction and management simulationCaesar

    Caesar moves city building into antiquity and demands that you meet each neighbourhood's needs.

    Caesar (Wikipedia)
  29. 1992

    Dating sim

    Dōkyūsei relies on timed events and becomes a foundational title of the genre.

    Dōkyūsei (Wikipedia)
  30. 1992

    First-person shooterWolfenstein 3D

    Wolfenstein 3D lays the foundations of the modern FPS with ray casting, which works out only the visible walls. Its first episode is distributed free as shareware.

    Wolfenstein 3D (Wikipedia)
  31. 1992

    Interactive movie

    Night Trap, for the Sega CD, tells its story through live-action video watched via security cameras.

    Night Trap (Wikipedia)
  32. 1992

    RacingSuper Mario Kart

    Super Mario Kart popularises kart racing, with simple driving and items to attack rivals.

    Racing video game (Wikipedia)
  33. 1992

    Real-time strategyDune II

    Dune II brings together the foundations the genre still uses, such as moving units with the mouse and gathering resources. Westwood's Brett Sperry coins the term "real-time strategy" to market it.

    Real-time strategy (Wikipedia)
  34. 1992

    Strategy

    Dune II popularises real-time strategy, which eventually outsells turn-based strategy.

    Strategy video game (Wikipedia)
  35. 1992

    Survival horrorAlone in the Dark

    Alone in the Dark (Infogrames) places 3D characters over hand-drawn backgrounds with fixed cameras framed like a horror film; Guinness recognises it as the first 3D survival horror game.

    Alone in the Dark (1992 video game) (Wikipedia)
  36. 1992

    Tactical RPG

    Shining Force, for the Mega Drive, adds even more console role-playing elements.

    Tactical role-playing game (Wikipedia)
  37. 1992

    Visual novelOtogirisō

    Chunsoft's Otogirisō reduces play to reading and choosing between story branches, with sound and several endings. It is called a "sound novel".

    Otogirisō (Wikipedia)
  38. 1993

    Bullet hell is bornBatsugun

    Batsugun (Toaplan, 1993) introduced increasingly complex bullet patterns and a very small hitbox to keep them fair.

    Bullet hell (Wikipedia)
  39. 1993

    Physics puzzle is born

    There is no recognised first game. The Incredible Machine (1993), in which you build Rube Goldberg machines, is the oldest of the examples Wikipedia cites.

    Puzzle video game (Wikipedia)
  40. 1993

    4X

    Alan Emrich coins the term "4X" in a Master of Orion preview for Computer Gaming World.

    4X (Wikipedia)
  41. 1993

    AdventureMyst

    Myst, explored in the first person over pre-rendered images, is the best-selling PC game for nearly a decade and drives the adoption of CD-ROM.

    Myst (Wikipedia)
  42. 1993

    Football (soccer)FIFA International Soccer

    FIFA International Soccer swaps the top-down view for an isometric one and starts EA's FIFA series.

    Sports video game (Wikipedia)
  43. 1993

    Cooking

    Motoko-chan no Wonder Kitchen, for the Super Famicom, has a kitchen screen where you prepare meals with the ingredients provided.

    Motoko-chan no Wonder Kitchen (Wikipedia)
  44. 1993

    FightingVirtua Fighter

    Virtua Fighter is the first arcade fighting game with fully 3D polygon graphics and adds winning by ring-out.

    Virtua Fighter (Wikipedia)
  45. 1993

    First-person shooterDoom

    Doom adds better graphics and multiplayer deathmatch, and stores its levels in WAD files that fans can modify. For years the genre is called «Doom clones».

    Doom (1993 video game) (Wikipedia)
  46. 1993

    Interactive fictionCurses

    Graham Nelson releases Inform, a language for writing interactive fiction, together with Curses, the first game made with it. It opens the era of hobbyist authors who publish for free.

    Curses (Wikipedia)
  47. 1993

    Puzzle-platformerThe Lost Vikings

    The Lost Vikings makes you combine three characters with different abilities.

    The Lost Vikings (Wikipedia)
  48. 1993

    Rail shooter

    Star Fox popularises the genre with 3D graphics.

    Rail shooter (Wikipedia)
  49. 1993

    RoguelikeTorneko no Daibōken: Fushigi no Dungeon

    Chunsoft's Torneko no Daibōken brings the roguelike to consoles and starts the Mystery Dungeon series.

    Mystery Dungeon (Wikipedia)
  50. 1993

    Run and gunGunstar Heroes

    Treasure's Gunstar Heroes lets you combine its four shot types in pairs to create new weapons.

    Gunstar Heroes (Wikipedia)
  51. 1993

    Shoot 'em upBatsugun

    Batsugun fills the screen with bullet patterns and opens the way to bullet hell.

    Batsugun (Wikipedia)
  52. 1993

    Shooter

    Doom, the first major hit among first-person shooters, takes the genre into 3D spaces.

    Shooter game (Wikipedia)
  53. 1993

    SportsFIFA International Soccer

    FIFA International Soccer brings the isometric perspective to football and is the best-selling home game of 1993 in the United Kingdom.

    Sports video game (Wikipedia)
  54. 1994

    Dating sim

    Tokimeki Memorial popularises dating sims in Japan.

    Dating sim (Wikipedia)
  55. 1994

    Light-gun shooterVirtua Cop

    Sega's Virtua Cop popularises 3D polygon graphics in light-gun games and starts a renaissance of the genre in arcades.

    Light-gun shooter (Wikipedia)
  56. 1994

    MetroidvaniaSuper Metroid

    Super Metroid polishes exploration with upgrades that open up the map and an automap; its open structure invites sequence breaking.

    Super Metroid (Wikipedia)
  57. 1994

    Real-time strategy

    Warcraft: Orcs & Humans takes the genre into fantasy, and its buildings, such as farms, represent a whole society rather than just an army.

    Real-time strategy (Wikipedia)
  58. 1994

    Sim racing

    With Papyrus's NASCAR Racing, the first true online racing begins, over dial-in servers.

    Sim racing (Wikipedia)
  59. 1994

    Tactical RPGUFO: Enemy Unknown

    UFO: Enemy Unknown (X-COM) alternates real-time base management with turn-based tactical missions, and defines the genre's Western PC variant.

    UFO: Enemy Unknown (Wikipedia)
  60. 1994

    Tile-matchingShariki

    Eugene Alemzhin's Shariki is the first of what would become known as match-three games, in which you make clusters of three or more identical tiles on a grid.

    Tile-matching video game (Wikipedia)
  61. 1995

    Virtual pet is bornDogz: Your Computer Pet

    PF.Magic's Dogz was the first widely popular virtual pet, followed by Catz in 1996. Desktop pets such as Neko, a cat that chased the cursor, already existed.

    Virtual pet (Wikipedia)
  62. 1995

    Artillery gameWorms

    Worms swaps tanks for teams of worms, with time-limited turns and explosions that blow holes in randomly generated maps; its success leads to a long series.

    Worms (1995) (Wikipedia)
  63. 1995

    Bullet hellDonPachi

    Cave's DonPachi adds a combo system that rewards destroying enemies quickly.

    Bullet hell (Wikipedia)
  64. 1995

    Business simulation

    Trevor Chan's Capitalism comes to be described as the best business simulation game.

    Business simulation game (Wikipedia)
  65. 1995

    Cue sports

    Celeris's Virtual Pool focuses on accurate 3D physics to help you improve your real game.

    Virtual Pool (Wikipedia)
  66. 1995

    Game show

    You Don't Know Jack mixes trivia and comedy within the framing of a hosted game show.

    You Don't Know Jack (franchise) (Wikipedia)
  67. 1995

    Interactive fiction

    The first Interactive Fiction Competition (IFComp) is held, a yearly contest for short works that still runs today.

    Interactive Fiction Competition (Wikipedia)
  68. 1995

    Light-gun shooterTime Crisis

    Time Crisis adds a pedal for taking cover and simulated recoil.

    Light-gun shooter (Wikipedia)
  69. 1995

    Racing

    Sega Rally Championship introduces rallying and is the first in which you drive on different surfaces, each with its own grip.

    Racing video game (Wikipedia)
  70. 1995

    Real-time strategy

    Command & Conquer and its follow-up Red Alert (1996) are the most popular early games in the genre. The "tank rush", attacking en masse very early, comes from them.

    Real-time strategy (Wikipedia)
  71. 1995

    Tile-matchingTetris Attack

    Panel de Pon (Tetris Attack outside Japan) brings tile swapping to a stack that keeps rising from below, with a two-player mode.

    Tetris Attack (Wikipedia)
  72. 1995

    Vehicular combat

    Twisted Metal, for the PlayStation, is regarded as the first «true» vehicular combat game.

    Twisted Metal (1995 video game) (Wikipedia)
  73. 1996

    Breeding is born

    Creatures (1996) was one of the first commercial games with creatures modelled from their genes up: you raise, teach and breed the Norns. No first game of the genre has been established.

    Creatures (video game series) (Wikipedia)
  74. 1996

    Collectathon is bornSuper Mario 64

    Super Mario 64 gave each level objectives and made the stars you earned unlock new worlds; Banjo-Kazooie, Spyro the Dragon and Donkey Kong 64 borrowed the format, and the genre took shape.

    Platformer (Wikipedia)
  75. 1996

    Farming sim is born

    Wikipedia cites Harvest Moon (1996), for the Super Nintendo, among the genre's early games and draws a direct line to Stardew Valley (2016).

    Social simulation game (Wikipedia)
  76. 1996

    Massively multiplayer online RPG is born

    MMORPGs as understood today began with Meridian 59 (1996). Earlier forerunners include MUD1 (1978), in text, and Neverwinter Nights (1991), the first fully graphical one.

    Massively multiplayer online role-playing game (Wikipedia)
  77. 1996

    Rhythm is bornPaRappa the Rapper

    PaRappa the Rapper (1996) is credited as the first true rhythm game: you press buttons in the order they appear. Earlier, Dance Aerobics (1987) was already rhythm-based.

    Rhythm game (Wikipedia)
  78. 1996

    Survival horror is bornResident Evil

    The term was first used for the Japanese release of Resident Evil (Capcom, 1996), which drew on Sweet Home (1989) and Alone in the Dark (1992); it was later applied to earlier games.

    Survival horror (Wikipedia)
  79. 1996

    Third-person shooter is born

    Tomb Raider (1996) is credited as largely responsible for the genre's popularity, though earlier arcade games had a behind-the-back view, such as Space Harrier (1985).

    Third-person shooter (Wikipedia)
  80. 1996

    Beat 'em up

    Sega's Die Hard Arcade is the first beat 'em up with texture-mapped 3D polygon graphics; soon after, the genre almost vanishes from arcades.

    Beat 'em up (Wikipedia)
  81. 1996

    Falling-block puzzleTetris

    The Tetris Company starts maintaining standard specifications, revised every year, for every authorised version of Tetris.

    Tetris (Wikipedia)
  82. 1996

    First-person shooterQuake

    Quake moves to full real-time 3D with polygonal models, and its QuakeWorld version makes online play one of the first forms of electronic sport.

    Quake (video game) (Wikipedia)
  83. 1996

    Monster-taming game

    Pokémon Red and Green, on Game Boy, centre play on catching, raising and battling monsters, and become the genre's model.

    Pokémon Red, Blue, and Yellow (Wikipedia)
  84. 1996

    Music

    PaRappa the Rapper, considered one of the first music-based games, sparks the genre's popularity.

    Rhythm game (Wikipedia)
  85. 1996

    PlatformerSuper Mario 64

    Super Mario 64 moves the genre into 3D worlds with a free camera.

    Super Mario 64 (Wikipedia)
  86. 1996

    Run and gunMetal Slug

    Metal Slug, for the Neo Geo, adds melee attacks, limited-ammo weapons and a tank you can drive, and starts a series that keeps getting new entries.

    Metal Slug (Wikipedia)
  87. 1996

    Survival horrorResident Evil

    Resident Evil sets the formula: ammunition so scarce you cannot kill everything, a limited inventory and a counted supply of ink ribbons to save the game.

    Resident Evil (1996 video game) (Wikipedia)
  88. 1996

    Virtual petTamagotchi

    Bandai releases Tamagotchi in Japan, a pet in an egg-shaped device with three buttons; it goes worldwide the following year and becomes a global craze.

    Tamagotchi (Wikipedia)
  89. 1996

    Visual novel

    Leaf's Shizuku is the first commercial game presented as a "visual novel".

    Visual novel (Wikipedia)
  90. 1997

    Collectible card game is born

    The first digital collectible card games appear in 1997, such as Chron X and the digital Magic: The Gathering. The format was born on paper with Magic (1993).

    Digital collectible card game (Wikipedia)
  91. 1997

    Action role-playing game

    Diablo popularises the isometric action RPG with click-to-move control and random loot.

    Diablo (Wikipedia)
  92. 1997

    Bullet hell

    Story of Eastern Wonderland, the second Touhou Project game, is the first in the series to be a bullet hell.

    Bullet hell (Wikipedia)
  93. 1997

    First-person shooter

    GoldenEye 007, for the Nintendo 64, proves the genre works on consoles and popularises split-screen deathmatch for up to four players.

    GoldenEye 007 (1997 video game) (Wikipedia)
  94. 1997

    GolfEverybody's Golf

    Camelot's Everybody's Golf (Hot Shots Golf) starts a series of light-hearted golf on the PlayStation; Camelot would later make Mario Golf for Nintendo.

    Everybody's Golf (1997 video game) (Wikipedia)
  95. 1997

    Light-gun shooterThe House of the Dead

    The House of the Dead starts the most successful horror light-gun series.

    Light-gun shooter (Wikipedia)
  96. 1997

    Massively multiplayer online RPG

    Ultima Online popularises the genre; the term MMORPG is credited to its creator, Richard Garriott.

    Massively multiplayer online role-playing game (Wikipedia)
  97. 1997

    MetroidvaniaCastlevania: Symphony of the Night

    Castlevania: Symphony of the Night, considered the genre-defining Metroidvania, adds a large castle to explore, items that open paths and role-playing experience.

    Metroidvania (Wikipedia)
  98. 1997

    RacingGran Turismo

    Gran Turismo, regarded as the most realistic racing simulation of its time, adds real cars and an open-ended career mode of licences, purchases and tuning.

    Racing video game (Wikipedia)
  99. 1997

    Real-time strategyAge of Empires

    Age of Empires slows the pace and adds ideas from Civilization, with a civilisation that advances through technological ages.

    Real-time strategy (Wikipedia)
  100. 1997

    RhythmBeatmania

    Beatmania becomes a hit in Japanese arcades and gives its name to Konami's Bemani division.

    Rhythm game (Wikipedia)
  101. 1997

    Role-playingFinal Fantasy VII

    Final Fantasy VII, with 3D characters, makes the Japanese RPG popular worldwide.

    Final Fantasy VII (Wikipedia)
  102. 1997

    Sim racingGran Turismo

    Gran Turismo brings racing simulation to home consoles and becomes the basis for those that followed on console.

    Sim racing (Wikipedia)
  103. 1997

    SportsGran Turismo

    Gran Turismo, a racing simulator for the PlayStation, ships more than ten million copies.

    Gran Turismo (1997 video game) (Wikipedia)
  104. 1997

    Tactical RPGFinal Fantasy Tactics

    Final Fantasy Tactics, with battles on 3D isometric fields and a job system, does the most to bring the genre to North America.

    Tactical role-playing game (Wikipedia)
  105. 1998

    Dance is born

    Dance Dance Revolution (Konami, 1998), with its arrow mat, defined the genre and had many imitators; earlier, Dance Aerobics (1987) was already played by stepping on the NES Power Pad.

    Rhythm game (Wikipedia)
  106. 1998

    Tactical shooter is born

    The first major hits came in 1998 with Rainbow Six, Hidden & Dangerous and Delta Force, which defined the genre; Airborne Ranger (1987) already had tactical features.

    Tactical shooter (Wikipedia)
  107. 1998

    Action-adventure

    The Legend of Zelda: Ocarina of Time sets the template for 3D action-adventure, with target lock-on and context-sensitive actions.

    Action-adventure game (Wikipedia)
  108. 1998

    Exercise

    Dance Dance Revolution, cited as one of the first major fitness games, gets players dancing on an arrow platform.

    Fitness game (Wikipedia)
  109. 1998

    First-person shooterHalf-Life

    Half-Life tells its story through scripted sequences without ever taking camera control away from you, and fan modifications of it give rise to Counter-Strike.

    Half-Life (video game) (Wikipedia)
  110. 1998

    Immersive sim

    Thief: The Dark Project defines the first-person stealth approach that inspires many later games.

    Action-adventure game (Wikipedia)
  111. 1998

    Interactive fictionPhotopia

    Adam Cadre's Photopia wins IFComp with a story that has almost no puzzles, showing the genre can centre on storytelling.

    Photopia (Wikipedia)
  112. 1998

    Interactive fiction

    José Luis Díaz releases InformATE, a library for writing Inform adventures that understand commands in Spanish.

    Aventura conversacional (Wikipedia en español)
  113. 1998

    Party game

    Mario Party combines a board with minigames and launches a long-running series.

    Party video game (Wikipedia)
  114. 1998

    Real-time strategyStarCraft

    StarCraft pits three very different races against each other and becomes an international phenomenon; it is still played in professional leagues.

    Real-time strategy (Wikipedia)
  115. 1998

    RhythmDance Dance Revolution

    Dance Dance Revolution moves rhythm to the feet, with an arrow mat and judgements from Perfect to Miss, and popularises music games played by stepping.

    Dance Dance Revolution (1998 video game) (Wikipedia)
  116. 1998

    Role-playingBaldur's Gate

    Baldur's Gate applies Dungeons & Dragons rules with pausable real-time combat and revives the Western computer RPG.

    Baldur's Gate (Wikipedia)
  117. 1998

    StealthTenchu: Stealth Assassins

    Tenchu is considered the first 3D stealth game, with an indicator that shows the distance and alert level of nearby enemies.

    Stealth game (Wikipedia)
  118. 1998

    StealthMetal Gear Solid

    Metal Gear Solid popularises the genre. Its radar shows the guards' fields of view, and play moves through alert, evasion and infiltration modes.

    Metal Gear Solid (Wikipedia)
  119. 1998

    StealthThief: The Dark Project

    Thief: The Dark Project brings stealth into first person. A gem-shaped indicator shows how visible you are, and the noise of your footsteps depends on the floor.

    Thief: The Dark Project (Wikipedia)
  120. 1999

    Arena shooter is born

    Quake III Arena, Unreal Tournament and Turok: Rage Wars, all from 1999, were the first built purely for multiplayer; MIDI Maze (1987) already had a similar idea.

    Arena shooter (Wikipedia)
  121. 1999

    Mascot fighter is born

    Super Smash Bros. (Nintendo, 1999), which brought together characters from many Nintendo series, was the format's first hit and defined its mechanics; The Outfoxies already had many of them.

    Platform fighter (Wikipedia)
  122. 1999

    Platform fighter is bornSuper Smash Bros.

    The Outfoxies already had many of its mechanics, but Super Smash Bros. was the first big hit and set the rules the rest followed.

    Platform fighter (Wikipedia)
  123. 1999

    Block breakerBrick Breaker

    Ali Asaria's Brick Breaker comes preloaded on some BlackBerry phones and takes the genre to mobile.

    Brick Breaker (Wikipedia)
  124. 1999

    Business simulationRollerCoaster Tycoon

    Chris Sawyer's RollerCoaster Tycoon has you build and manage an amusement park.

    RollerCoaster Tycoon (video game) (Wikipedia)
  125. 1999

    Construction and management simulationRollerCoaster Tycoon

    RollerCoaster Tycoon becomes a phenomenon and a benchmark for business management with customers who have needs of their own.

    Construction and management simulation (Wikipedia)
  126. 1999

    FightingSuper Smash Bros.

    Super Smash Bros. brings together characters from several Nintendo franchises and replaces the health bar with a damage percentage; you win by knocking the opponent off the stage.

    Super Smash Bros. (Wikipedia)
  127. 1999

    Kart racing

    Crash Team Racing starts Crash Bandicoot's series of kart racing games, which grows to many titles.

    Kart racing game (Wikipedia)
  128. 1999

    SportsTony Hawk's Pro Skater

    Tony Hawk's Pro Skater popularises extreme sports, with tricks chained into combos, and its series becomes one of the most popular in sports games.

    Sports video game (Wikipedia)
  129. 1999

    Survival horrorSilent Hill

    Silent Hill uses real-time 3D settings shrouded in fog and darkness, a flashlight and a radio that crackles when monsters are near, and goes for psychological horror.

    Silent Hill (video game) (Wikipedia)
  130. 1999

    Typing gameThe Typing of the Dead

    The Typing of the Dead swaps The House of the Dead 2's gun for a keyboard: you type words to stop the zombies. It takes the genre beyond education.

    The Typing of the Dead (Wikipedia)

2000

  1. 2000

    Immersive sim

    Warren Spector is credited with the term «immersive sim» in his post-mortem of Deus Ex.

    Immersive sim (Wikipedia)
  2. 2000

    Simulation

    The Sims brings simulation to the everyday lives of virtual people.

    Sandbox game (Wikipedia)
  3. 2000

    Life simulation

    The Sims refines the Little Computer People formula and becomes the genre's great success.

    Life simulation game (Wikipedia)
  4. 2000

    Tactical shooter

    Counter-Strike, a Half-Life mod, becomes the most popular multiplayer game of its era.

    Tactical shooter (Wikipedia)
  5. 2000

    Tower defense

    Custom StarCraft maps such as Turret Defense, and later Warcraft III ones, turn tower defense into a genre of its own made by fans.

    Tower defense (Wikipedia)
  6. 2001

    Escape room is bornMOTAS (The Mystery of Time and Space)

    The term was born in 2001 with MOTAS (The Mystery of Time and Space), a Flash browser game, although earlier text adventures were already about escaping a single place.

    Escape room video game (Wikipedia)
  7. 2001

    Massively multiplayer online first-person shooter is born

    World War II Online (2001) holds the Guinness World Record as the first MMOFPS.

    Massively multiplayer online first-person shooter (Wikipedia)
  8. 2001

    Bullet hellIkaruga

    Ikaruga's GameCube release draws attention to the genre outside Japan.

    Bullet hell (Wikipedia)
  9. 2001

    Courtroom battle

    Phoenix Wright: Ace Attorney alternates investigation with trials in which you hunt for contradictions in testimony.

    Phoenix Wright: Ace Attorney (Wikipedia)
  10. 2001

    First-person shooter

    Halo, for the Xbox, adapts aiming to the gamepad, limits you to two weapons and adds a self-recharging shield, ideas that many console games will copy.

    Halo: Combat Evolved (Wikipedia)
  11. 2001

    Hack and slash

    Hideki Kamiya's Devil May Cry defines the modern 3D hack and slash, also called the character action game.

    Hack and slash (Wikipedia)
  12. 2001

    Open world

    Grand Theft Auto III brings the open world to a 3D city with a physics engine.

    Grand Theft Auto III (Wikipedia)
  13. 2001

    Shoot 'em upIkaruga

    Ikaruga lets the ship switch between white and black to absorb bullets of its own colour, and the whole design revolves around that rule.

    Ikaruga (Wikipedia)
  14. 2001

    Life simulation

    Animal Crossing, for the Nintendo 64, moves social simulation to a village inhabited by animals.

    Animal Crossing (video game) (Wikipedia)
  15. 2001

    Survival horror

    In Tecmo's Fatal Frame (Project Zero in Europe), the only weapon against ghosts is a photo camera.

    Fatal Frame (video game) (Wikipedia)
  16. 2001

    Tile-matchingBejeweled

    Bejeweled is released, after starting out in 2000 as a browser game. It is credited with popularising match-three and launching the casual games industry.

    Bejeweled (video game) (Wikipedia)
  17. 2001

    Visual novelPhoenix Wright: Ace Attorney

    Capcom's Phoenix Wright mixes reading with investigation and with trials where you look for contradictions. Its 2005 English release brings the genre to Western audiences.

    Phoenix Wright: Ace Attorney (Wikipedia)
  18. 2002

    Incremental game is bornProgress Quest

    Progress Quest (2002), by Eric Fredricksen, a self-playing parody of online role-playing games, is credited with starting idle games.

    Incremental game (Wikipedia)
  19. 2002

    Roguelite is born

    Strange Adventures in Infinite Space (2002), by Digital Eel, is one of the first games to bring roguelike elements into another genre with short runs.

    Roguelike (Wikipedia)
  20. 2002

    Bullet hellTouhou Koumakyou ~ the Embodiment of Scarlet Devil

    Embodiment of Scarlet Devil, the first Touhou game for Windows, introduces the bosses' spell cards and has a focus mode for slower dodging and points for grazing bullets.

    Embodiment of Scarlet Devil (Wikipedia)
  21. 2002

    Real-time strategy

    Around 2002, with Warcraft III, 3D becomes the norm. A mod of that game, Defense of the Ancients (2003), gives rise to MOBAs.

    Real-time strategy (Wikipedia)
  22. 2002

    Serious game

    America's Army, by the United States Army, takes the serious game into recruitment and training.

    Serious game (Wikipedia)
  23. 2002

    StealthTom Clancy's Splinter Cell

    Splinter Cell puts light at the centre of play, with a visibility meter and the option of shooting out lights to create shadows.

    Tom Clancy's Splinter Cell (Wikipedia)
  24. 2002

    Visual novelHigurashi When They Cry

    Higurashi, by an amateur (dōjin) group, is released in chapters and has no choices at all. It shows that a visual novel can be completely linear.

    Visual novel (Wikipedia)
  25. 2003

    Multiplayer online battle arena is born

    Defense of the Ancients (DotA), a community-made map for Warcraft III, set the genre's mechanics; it was based on Aeon of Strife, a StarCraft map. Herzog Zwei (1989) is cited as a forerunner.

    Multiplayer online battle arena (Wikipedia)
  26. 2003

    Social deduction is bornSpace Station 13

    It was born off-screen, in parlour games such as Mafia (1986), also known as Werewolf. Space Station 13 (2003) is among the first video games in the genre.

    Social deduction game (Wikipedia)
  27. 2003

    Open-world survival craft is bornStranded

    Stranded (2003), a simple free game about a castaway on an island, already had a concept very close to today's survival games; Minecraft (2009), with its loop of gathering and crafting by day and defending yourself by night, popularised the formula.

    Survival game (Wikipedia)
  28. 2003

    AdventureSamorost

    Samorost, which Jakub Dvorský made as a student, is released for free on Amanita Design's website. It shows a short, wordless adventure played with clicks alone.

    Samorost (Wikipedia)
  29. 2003

    Karaoke

    Harmonix releases Karaoke Revolution, a socially driven, karaoke-themed music game.

    Rhythm game (Wikipedia)
  30. 2003

    Open-world survival craftStranded

    In Unreal Software's Stranded, a castaway manages hunger, thirst and sleep, picks up branches, stones and vines, crafts tools and shelters, and builds a raft to escape.

    Stranded (video game) (Wikipedia)
  31. 2003

    Tactical RPG

    Nippon Ichi's Disgaea: Hour of Darkness mixes tile combat with coloured panels that alter the terrain and a randomly generated «Item World». Its success launches a whole franchise.

    Disgaea: Hour of Darkness (Wikipedia)
  32. 2003

    Virtual life

    Second Life opens to the public a virtual world whose content is created by its own residents.

    Second Life (Wikipedia)
  33. 2003

    Word puzzleBookworm

    PopCap's Bookworm offers a grid of letters you link together to form words, with burning tiles that threaten to end the game.

    Bookworm (Wikipedia)
  34. 2004

    Escape roomCrimson Room

    Toshimitsu Takagi's free Flash game Crimson Room becomes an internet phenomenon and popularises the genre, which in Asia even gets called 'Takagism'.

    Crimson Room (Wikipedia)
  35. 2004

    Falling-block puzzleLumines: Puzzle Fusion

    Lumines brings the genre together with music, as a timeline sweeps the screen to the beat and clears the single-colour squares you built from 2 × 2 blocks.

    Lumines: Puzzle Fusion (Wikipedia)
  36. 2004

    MetroidvaniaCave Story

    Daisuke Amaya releases Cave Story for free, made entirely on his own in his spare time, and helps bring the Metroidvania back as a viable format for independent development.

    Cave Story (Wikipedia)
  37. 2004

    Visual novel

    Ren'Py is released, a free and open-source visual novel engine whose scripts are written in a screenplay-like syntax.

    Ren'Py (Wikipedia)
  38. 2005

    EducationalBrain Age: Train Your Brain in Minutes a Day!

    Brain Age, for the Nintendo DS, offers mental exercises inspired by the work of neuroscientist Ryuta Kawashima.

    Brain Age: Train Your Brain in Minutes a Day! (Wikipedia)
  39. 2005

    Hidden object

    Mystery Case Files: Huntsville sets the genre's rules during the casual-gaming boom.

    Hidden object game (Wikipedia)
  40. 2005

    Music

    Guitar Hero brings games played with a plastic instrument controller to the West.

    Rhythm game (Wikipedia)
  41. 2005

    RhythmGuitar Hero

    Guitar Hero popularises guitar-controller rhythm games in the West.

    Rhythm game (Wikipedia)
  42. 2005

    Survival horror

    Resident Evil 4 swaps fixed cameras for an over-the-shoulder camera and puts more weight on action; some critics said the series had left survival horror behind.

    Resident Evil 4 (Wikipedia)
  43. 2005

    Third-person shooter

    Resident Evil 4 establishes the over-the-shoulder camera.

    Third-person shooter (Wikipedia)
  44. 2005

    Trivia game

    Buzz! arrives on PlayStation 2 as a quiz game designed for group play.

    Buzz! (Wikipedia)
  45. 2005

    Twin-stick shooterGeometry Wars: Retro Evolved

    Geometry Wars: Retro Evolved revives the genre thanks to gamepads with two analogue sticks.

    Twin-stick shooter (Wikipedia)
  46. 2006

    Colony simDwarf Fortress

    Dwarf Fortress releases its first alpha and steers colony management towards emergent stories.

    Construction and management simulation (Wikipedia)
  47. 2006

    Construction and management simulationDwarf Fortress

    Dwarf Fortress steers colony management towards emergent stories, with inhabitants who have complex needs and moods.

    Construction and management simulation (Wikipedia)
  48. 2006

    CookingCooking Mama

    Cooking Mama turns each step of a recipe into a minigame.

    Cooking Mama (video game) (Wikipedia)
  49. 2006

    Interactive fiction

    Graham Nelson presents Inform 7, in which the program itself is written in sentences of near-natural English.

    Inform (Wikipedia)
  50. 2006

    Light-gun shooter

    The Wii Remote, which you point at the screen, brings a small renaissance of the genre on consoles.

    Light-gun shooter (Wikipedia)
  51. 2006

    RoguelikeDungeon Crawl Stone Soup

    Dungeon Crawl Stone Soup is released, a free roguelike still maintained by its community and also playable in the browser.

    Dungeon Crawl Stone Soup (Wikipedia)
  52. 2006

    SportsWii Sports

    Wii Sports has you play by copying the real movement with a motion controller and becomes Nintendo's best-selling game ever.

    Wii Sports (Wikipedia)
  53. 2006

    Third-person shooter

    Gears of War combines cover with an off-centre camera, drawing on Kill Switch and Resident Evil 4.

    Third-person shooter (Wikipedia)
  54. 2007

    Hero shooter is born

    Team Fortress 2 (Valve, 2007) turned each class into a character with its own identity and created the genre's framework; it came from class-based shooters such as Team Fortress Classic.

    Hero shooter (Wikipedia)
  55. 2007

    Role-playing shooter is born

    Hellgate: London (2007) was one of the first to blend role-playing and first-person shooting around loot, though Borderlands (2009) set the mould.

    Looter shooter (Wikipedia)
  56. 2007

    CookingPapa's Pizzeria

    Papa's Pizzeria, a Flash browser game, starts a long Flipline Studios series in which the work is split across stations for taking orders, preparing, cooking and serving.

    Papa Louie (Wikipedia)
  57. 2007

    Exercise

    Wii Fit uses the Wii Balance Board for yoga, strength and balance.

    Wii Fit (Wikipedia)
  58. 2007

    Interactive fictionLost Pig

    Admiral Jota's Lost Pig wins IFComp with a narrator who talks like a clumsy orc and a parser that answers almost any command.

    Lost Pig (Wikipedia)
  59. 2007

    MazePac-Man Championship Edition

    Pac-Man Championship Edition refreshes the formula with a time limit, maze halves that regenerate and rising speed.

    Pac-Man Championship Edition (Wikipedia)
  60. 2007

    Maze chase

    Pac-Man Championship Edition shows the formula is still alive decades later.

    Maze game (Wikipedia)
  61. 2007

    PuzzlePortal

    Portal is cited as an example of instructional scaffolding, because each chamber teaches an idea before combining it with others.

    Portal (video game) (Wikipedia)
  62. 2007

    Puzzle-platformerPortal

    Portal brings the genre into first person with a gun that opens two linked portals through which your body, objects and their momentum pass.

    Portal (video game) (Wikipedia)
  63. 2007

    Rhythmosu!

    Dean Herbert releases osu!, a free PC game based on Osu! Tatakae! Ouendan, whose songs are made by the community itself.

    osu! (Wikipedia)
  64. 2007

    Tile-matchingPuzzle Quest: Challenge of the Warlords

    Puzzle Quest merges match-three with role-playing, so battles are fought in turns on a board of gems.

    Puzzle Quest: Challenge of the Warlords (Wikipedia)
  65. 2007

    Tower defenseDesktop Tower Defense

    Desktop Tower Defense removes the fixed path, lets towers form the maze and popularises the genre in the browser.

    Desktop Tower Defense (Wikipedia)
  66. 2008

    Action roguelike is born

    Spelunky (2008), by Derek Yu, is cited as an example of carrying the roguelike formula into an action game, in its case a platformer.

    Roguelike (Wikipedia)
  67. 2008

    Deckbuilder is bornDominion

    Donald X. Vaccarino's Dominion (2008) is a tabletop card game that set the genre's template and later got digital versions. Wikipedia mentions StarCraft: The Board Game (2007) as a precedent.

    Dominion (card game) (Wikipedia)
  68. 2008

    Walking simulator is born

    Dear Esther came out in 2008 as a free mod for the Source engine and was remade as a commercial game in 2012. There were 1980s forerunners such as The Forest for the ZX Spectrum.

    Dear Esther (Wikipedia)
  69. 2008

    Beat 'em upCastle Crashers

    The Behemoth's Castle Crashers brings the genre to digital distribution with acclaimed four-player co-op, local or online, and characters who level up.

    Castle Crashers (Wikipedia)
  70. 2008

    Kart racing

    Mario Kart Wii, like Mario Kart DS (2005) before it, is among the best-selling kart racing games.

    Kart racing game (Wikipedia)
  71. 2008

    Physics puzzle

    The independent World of Goo builds structures out of goo balls that bend and topple.

    World of Goo (Wikipedia)
  72. 2008

    PlatformerBraid

    Braid, designed and self-funded by Jonathan Blow with no publisher, succeeds on Xbox Live Arcade with time-manipulation jumps and puzzles, and sparks wide interest in independent games.

    Braid (Wikipedia)
  73. 2008

    Puzzle-platformerBraid

    Braid, an independent game, builds its puzzles on time manipulation.

    Braid (video game) (Wikipedia)
  74. 2008

    Roguelike

    At the International Roguelike Development Conference in Berlin, the «Berlin Interpretation» is drafted, a list of traits (procedural generation, permadeath, turns, a grid…) for deciding what a roguelike is; games with only some of those traits are often called roguelites.

    Roguelike (Wikipedia)
  75. 2008

    RoguelikeSpelunky

    Spelunky brings random levels and permadeath to a real-time platformer.

    Spelunky (Wikipedia)
  76. 2008

    Roguelite

    Spelunky shows how to distil the roguelike and apply it to other genres, inspiring the indie wave that followed.

    Roguelike (Wikipedia)
  77. 2009

    Endless runner is bornCanabalt

    Canabalt (Adam Saltsman, 2009) is the prototypical endless runner, with one button and distance as the score; Ovenbreak came out two months earlier. Its roots lie in forced-scrolling games such as Speed Race (1974).

    Endless runner (Wikipedia)
  78. 2009

    Soulslike is born

    FromSoftware and Hidetaka Miyazaki created the subgenre with Demon's Souls (2009); the name comes from Dark Souls (2011).

    Soulslike (Wikipedia)
  79. 2009

    Artillery game

    Angry Birds takes the idea to the touch screen, where you launch with a slingshot and must anticipate the trajectory to knock down structures.

    Artillery game (Wikipedia)
  80. 2009

    Block breakerShatter

    Shatter adds physics. Besides moving the paddle, you can pull or blow the ball and the blocks to bend their path.

    Shatter (Wikipedia)
  81. 2009

    Dance

    Just Dance, played with motion controllers, goes on to outsell Call of Duty: Modern Warfare 2.

    Rhythm game (Wikipedia)
  82. 2009

    Metroidvania

    Shadow Complex, by Chair Entertainment for the Xbox 360, is designed on the premise that Super Metroid is the pinnacle of 2D game design.

    Metroidvania (Wikipedia)
  83. 2009

    Multiplayer online battle arena

    League of Legends, designed by one of the creators of DotA: Allstars; Riot Games starts calling the genre a MOBA.

    Multiplayer online battle arena (Wikipedia)
  84. 2009

    Physics puzzle

    Angry Birds brings the physics puzzle to touchscreen phones with its slingshot.

    Angry Birds (video game) (Wikipedia)
  85. 2009

    Real-time strategy0 A.D.

    Wildfire Games releases the source code of 0 A.D. under the GPL, making it a game in the genre that anyone can download, study and modify.

    0 A.D. (Wikipedia)
  86. 2009

    Role-playing shooter

    Borderlands popularises the shooter with random loot.

    Looter shooter (Wikipedia)
  87. 2009

    Sandbox

    Minecraft appears in beta (the full release follows in 2011) and becomes the great example of free-form building.

    Sandbox game (Wikipedia)
  88. 2009

    Survival

    Minecraft, built around gathering and crafting, popularises the genre.

    Survival game (Wikipedia)
  89. 2009

    Open-world survival craftMinecraft

    The first public version of Minecraft comes out; in its survival mode you gather wood and stone to craft, eat so as not to starve and need shelter because monsters come out at night.

    Minecraft (Wikipedia)
  90. 2009

    Tower defensePlants vs. Zombies

    Plants vs. Zombies swaps the path for lanes on a grid and takes the genre to a mass audience.

    Plants vs. Zombies (Wikipedia)
  91. 2009

    Twin-stick shooterMinigore

    Minigore brings twin-stick play to iOS and the touch screen, winning critical acclaim and a cult following.

    Twin-stick shooter (Wikipedia)
  92. 2009

    Word puzzleWords with Friends

    Words with Friends brings Scrabble-style crosswords to phones, with asynchronous turns against friends online.

    Words with Friends (Wikipedia)

2010

  1. 2010

    Incremental gameCow Clicker

    Researcher Ian Bogost releases Cow Clicker on Facebook, a satire of social games in which you can only click your cow every six hours unless you pay or invite friends.

    Cow Clicker (Wikipedia)
  2. 2010

    MazePac-Man

    For Pac-Man's 30th anniversary, Google puts a playable version on its home page, which is still available in the browser.

    Pac-Man (Wikipedia)
  3. 2010

    PlatformerSuper Meat Boy

    Super Meat Boy, made by a two-person team, demands fine control and split-second timing with unlimited attempts; its success spurred other hard indie games such as Cuphead.

    Super Meat Boy (Wikipedia)
  4. 2010

    Precision platformer

    Super Meat Boy packs over 300 levels of fine control and split-second timing.

    Super Meat Boy (Wikipedia)
  5. 2010

    Puzzle-platformerLimbo

    Limbo, from the independent studio Playdead, mixes puzzles and horror and expects you to die many times while you work out how to get past each trap.

    Limbo (video game) (Wikipedia)
  6. 2011

    Action roguelike

    The Binding of Isaac mixes the roguelike with shooting and real-time combat.

    Roguelike (Wikipedia)
  7. 2011

    Educational

    Habgood and Ainsworth compare versions of Zombie Division, a maths game for children aged 7 to 11: in one the content is built into the game itself, and in another the game merely coats it. With the first they learn more and, when free to choose, play it about seven times longer.

    Habgood y Ainsworth (2011), Motivating Children to Learn Effectively: Exploring the Value of Intrinsic Integration in Educational Games, Journal of the Learning Sciences 20(2), manuscrito aceptado en el repositorio de Sheffield Hallam University
  8. 2011

    Endless runnerTemple Run

    Temple Run, one of the earliest 3D entries, introduces an over-the-shoulder view and spawns a wave of clones.

    Endless runner (Wikipedia)
  9. 2011

    Endless runnerJetpack Joyride

    Jetpack Joyride swaps jumping for holding the screen to rise and letting go to fall, and adds three missions at a time as goals besides distance.

    Jetpack Joyride (Wikipedia)
  10. 2011

    Programming game

    Zachtronics' SpaceChem has you program manipulator arms in a visual language to produce molecules.

    SpaceChem (Wikipedia)
  11. 2011

    RoguelikeThe Binding of Isaac

    The Binding of Isaac applies the formula to top-down action, with randomly assembled basements and permadeath; it is a typical roguelite.

    The Binding of Isaac (Wikipedia)
  12. 2011

    Soulslike

    Dark Souls cements the genre's conventions and gives it its name.

    Soulslike (Wikipedia)
  13. 2011

    Space flight simulatorKerbal Space Program

    The first public version of Kerbal Space Program comes out, where you design rockets and put them into orbit with near-realistic orbital physics; it is well received even by the aerospace community.

    Kerbal Space Program (Wikipedia)
  14. 2011

    Tower defenseKingdom Rush

    Kingdom Rush, from Uruguayan studio Ironhide, polishes the fixed build-spot formula with a controllable hero and sells over seventeen million copies.

    Tower defense (Wikipedia)
  15. 2011

    Tower defense

    Sanctum blends the genre with first-person shooting and popularises the hybrid in which the player also fights.

    Tower defense (Wikipedia)
  16. 2011

    Twin-stick shooterThe Binding of Isaac

    The Binding of Isaac combines twin-stick-style shooting with the random rooms and permanent death of roguelikes.

    The Binding of Isaac (Wikipedia)
  17. 2012

    AdventureThe Walking Dead: Season One

    Telltale's The Walking Dead pushes puzzles into the background and puts dialogue choices at the centre, with consequences that carry over between episodes.

    The Walking Dead (Wikipedia)
  18. 2012

    CookingCook, Serve, Delicious!

    Cook, Serve, Delicious! spreads orders across several stations at once and turns each recipe into a sequence of key presses; dishes are graded by the steps you skipped or got wrong.

    Cook, Serve, Delicious! (Wikipedia)
  19. 2012

    EducationalDragonBox Algebra

    DragonBox Algebra teaches solving equations with cards that start as creatures and objects, which the game gradually replaces with variables and numbers.

    DragonBox (Wikipedia)
  20. 2012

    Massively multiplayer online first-person shooter

    PlanetSide 2, one of the largest MMOFPS, would go on to host over a thousand players in a single battle.

    Massively multiplayer online first-person shooter (Wikipedia)
  21. 2012

    Puzzle-platformerFez

    In Fez you rotate a 3D world to view it from one of its four flat sides, and rotating connects platforms that were out of reach before.

    Fez (video game) (Wikipedia)
  22. 2012

    StealthMark of the Ninja

    Mark of the Ninja brings stealth to 2D side-scrolling and draws on screen what guards can see and how far noise travels.

    Stealth game (Wikipedia)
  23. 2012

    Survival

    DayZ, a mod for Arma 2, sets off a wave of survival games.

    Survival game (Wikipedia)
  24. 2012

    Survival horrorSCP – Containment Breach

    SCP – Containment Breach, free and made by a single person, leaves you unarmed against a creature that only moves when you are not looking at it, and you have to blink.

    SCP – Containment Breach (Wikipedia)
  25. 2012

    Tactical RPGXCOM: Enemy Unknown

    Firaxis's XCOM: Enemy Unknown reimagines X-COM with cover and permanent death, and revives interest in turn-based tactics.

    XCOM: Enemy Unknown (Wikipedia)
  26. 2012

    Tile-matchingCandy Crush Saga

    King's Candy Crush Saga comes out on Facebook and then on mobile as a free-to-play, level-based game, each level with a goal to meet within a fixed number of moves.

    Candy Crush Saga (Wikipedia)
  27. 2012

    Walking simulator

    The commercial release of Dear Esther is a breakout hit that popularises the modern walking simulator.

    Walking simulator (Wikipedia)
  28. 2012

    Word puzzle

    Loren Brichter's Letterpress turns a 5-by-5 grid of letters into territory that two players fight over by forming words.

    Letterpress (Wikipedia)
  29. 2013

    Battle royale is born

    Brendan Greene's («PlayerUnknown») Battle Royale mod for DayZ, from 2013, introduced the shrinking zone and is the most influential; earlier there were Minecraft mods inspired by The Hunger Games. The name comes from the Japanese film Battle Royale (2000).

    Battle royale game (Wikipedia)
  30. 2013

    Block breaker

    Google turns the «atari breakout» image search into a playable game, with the thumbnails as bricks.

    Breakout (video game) (Wikipedia)
  31. 2013

    DeckbuilderDominion

    Dominion reaches the browser with an official version by Goko, in which the base game is free. Since 2017 the online version has been run by Shuffle iT.

    Dominion (card game) (Wikipedia)
  32. 2013

    Incremental gameCandy Box 2

    Candy Box!, by aniwey, starts as a candy counter and opens up into a small role-playing game in ASCII art. Its sequel, Candy Box 2, comes out in October of the same year.

    Candy Box! (Wikipedia)
  33. 2013

    Incremental gameA Dark Room

    A Dark Room, by Doublespeak Games, starts with a fire to stoke and gradually reveals a village, a map and a story with an ending. It shows the genre can tell stories, and its author releases the code as free software.

    A Dark Room (Wikipedia)
  34. 2013

    Incremental gameCookie Clicker

    Cookie Clicker, by Julien "Orteil" Thiennot, is played in the browser and reaches 200,000 daily players a month after release; it is credited with a key role in the rise of the genre. Its "ascension" restarts the game in exchange for permanent bonuses.

    Cookie Clicker (Wikipedia)
  35. 2013

    Puzzle

    Stephen Lavelle releases PuzzleScript, an open-source language for making turn-based puzzles in the browser, which brings puzzle design within anyone's reach.

    Increpare (Wikipedia)
  36. 2013

    Real-time strategyLittlewargame

    Littlewargame, a simple real-time strategy game made in HTML5 with multiplayer, runs entirely in the browser.

    Littlewargame - an RTS with multiplayer and map editor (HTML5 Game Devs Forum)
  37. 2013

    Shoot 'em upRadius Raid

    Radius Raid wins the js13kGames competition with a browser space shoot 'em up that weighs under 13 kilobytes.

    Js13kGames (Wikipedia)
  38. 2013

    Open-world survival craftDon't Starve

    Klei Entertainment's Don't Starve adds a sanity meter to hunger and health, nights in which darkness kills, and permanent death in a randomly generated world.

    Don't Starve (Wikipedia)
  39. 2013

    Open-world survival craft

    Facepunch's Rust enters early access: multiplayer only, you start with a rock and a torch, and the main threat is other players, who can raid your base.

    Rust (video game) (Wikipedia)
  40. 2013

    Walking simulator

    Gone Home, The Stanley Parable and Proteus establish the style as a recognisable genre.

    Walking simulator (Wikipedia)
  41. 2014

    Roguelike deck-builder is born

    Dream Quest (2014), a mobile game by Peter Whalen, is one of the first and already combined the genre's core elements.

    Roguelike deck-building game (Wikipedia)
  42. 2014

    Collectible card game

    Hearthstone, free-to-play on PC and mobile, becomes a major critical and commercial success.

    Hearthstone (Wikipedia)
  43. 2014

    Deckbuilder

    Dream Quest, a mobile game by Peter Whalen, is the first known example of deck-building with a roguelike structure. Others followed, and its author was hired by Blizzard to work on Hearthstone.

    Roguelike deck-building game (Wikipedia)
  44. 2014

    Endless runnerDinosaur Game

    Google builds into Chrome an endless runner that appears when there is no connection. In 2018 its creators counted about 270 million games a month.

    Dinosaur Game (Wikipedia)
  45. 2014

    Incremental gameAdVenture Capitalist

    AdVenture Capitalist is among the first to add earnings while the game is closed and to monetise the genre with in-game purchases.

    Incremental game (Wikipedia)
  46. 2014

    Incremental gameClicker Heroes

    Clicker Heroes pioneers prestige mechanics in mobile games, and in 2015 is part of the wave of idle games arriving on Steam.

    Incremental game (Wikipedia)
  47. 2014

    Role-playing shooter

    Destiny adds elements of massively multiplayer games: raids, clans and a shared world.

    Looter shooter (Wikipedia)
  48. 2014

    Survival horror

    In Five Nights at Freddy's you do not move: you watch cameras and shut doors with limited power that has to last the whole night.

    Five Nights at Freddy's (Wikipedia)
  49. 2015

    Bullet hellUndertale

    Undertale brings bullet hell into a role-playing game: in each battle you dodge the enemy's attacks by moving a heart.

    Undertale (Wikipedia)
  50. 2015

    Construction and management simulation

    Cities: Skylines is a major success with the city-building audience and renews that subgenre.

    Construction and management simulation (Wikipedia)
  51. 2015

    DeckbuilderHand of Fate

    Hand of Fate builds each dungeon from cards in your deck and resolves fights as third-person action. It shows that the deck can generate the adventure, not just the combat.

    Hand of Fate (Wikipedia)
  52. 2015

    EducationalFlexbox Froggy

    Thomas Park releases Flexbox Froggy, a free browser game in which you write CSS code to guide frogs to their lily pads.

    Learning CSS Layout with Flexbox Froggy (Thomas Park)
  53. 2015

    PlatformerCeleste Classic

    Maddy Thorson and Noel Berry release Celeste Classic, a hardcore platformer made in four days for the PICO-8 fantasy console, playable in the browser.

    Celeste (Lexaloffle BBS, PICO-8)
  54. 2015

    RhythmCrypt of the NecroDancer

    Crypt of the NecroDancer crosses rhythm with the roguelike, since you can only move and attack on the beat of the music.

    Crypt of the NecroDancer (Wikipedia)
  55. 2016

    Extraction shooter is bornEscape from Tarkov

    Battlestate Games' Escape from Tarkov opened its closed alpha in August 2016 and its beta in July 2017. The genre is defined by its style of play.

    Escape from Tarkov (Wikipedia)
  56. 2016

    Automation

    Factorio enters early access: you build an automated factory on an alien planet in order to launch a rocket. Version 1.0 arrives in 2020.

    Factorio (Wikipedia)
  57. 2016

    Bullet hellEnter the Gungeon

    Enter the Gungeon blends bullet hell with the roguelike, in top-down rooms you move through freely.

    Enter the Gungeon (Wikipedia)
  58. 2016

    Construction and management simulationStardew Valley

    Stardew Valley, made almost by a single person, brings farm management to tens of millions of players.

    Stardew Valley (Wikipedia)
  59. 2016

    CookingOvercooked

    Overcooked makes cooking a cooperative frenzy: several chefs prepare orders against the clock.

    Overcooked (Wikipedia)
  60. 2016

    EducationalMinecraft: Education Edition

    The educational edition of Minecraft, designed for use in schools, is released.

    Minecraft, Education Edition (Wikipedia)
  61. 2016

    Farming simStardew Valley

    Stardew Valley, the work of a single developer, renews the genre with farm, village, fishing and mines.

    Stardew Valley (Wikipedia)
  62. 2016

    Hero shooter

    Overwatch and Battleborn bring the genre mass popularity.

    Hero shooter (Wikipedia)
  63. 2016

    Sokoban

    Stephen Lavelle's Stephen's Sausage Roll takes the Sokoban grid to puzzles about sausages you must grill on every side, widely praised by other puzzle designers.

    Stephen's Sausage Roll (Wikipedia)
  64. 2016

    Open-world survival craftP.Craft

    NuSan releases P.Craft for the PICO-8 fantasy console: an island, trees to chop, a workbench and a boat to escape, all playable in the browser.

    P.Craft (Lexaloffle BBS, PICO-8)
  65. 2016

    Typing game

    Fishing Cactus's Epistory – Typing Chronicles is an action-adventure played by typing: every word you type strikes an enemy or opens the way.

    Epistory – Typing Chronicles (Wikipedia)
  66. 2017

    Battle royale

    PUBG: Battlegrounds sells over twenty million copies in its first year and becomes the genre's defining game.

    Battle royale game (Wikipedia)
  67. 2017

    Battle royale

    Fortnite Battle Royale draws tens of millions of players within months.

    Battle royale game (Wikipedia)
  68. 2017

    DeckbuilderSlay the Spire

    Slay the Spire enters early access (full release in 2019). Its per-turn energy, enemies that announce their next move and the choice of one card out of three after each fight popularise roguelike deckbuilders.

    Slay the Spire (Wikipedia)
  69. 2017

    EducationalCoding for Carrots (Google Doodle)

    Google celebrates 50 years of programming languages for children with a playable Doodle in which you snap together Scratch-style code blocks to guide a character to its carrots.

    Celebrating 50 years of Kids Coding (Google Doodles)
  70. 2017

    Endless runnerA Day In The Life

    A Day In The Life fits in 13 KB for js13kGames. A single tap lets you jump, double jump, dash and fly, and it plays in the browser.

    A Day In The Life (js13kGames 2017)
  71. 2017

    Hidden object

    Hidden Folks renews the genre with animated, interactive scenes in which you look for characters and objects.

    Hidden Folks (Wikipedia)
  72. 2017

    Incremental gameUniversal Paperclips

    Universal Paperclips, by Frank Lantz, turns the "paperclip maximizer" thought experiment into a free incremental browser game with several stages and an ending.

    Universal Paperclips (Wikipedia)
  73. 2017

    MetroidvaniaHollow Knight

    Hollow Knight, by independent studio Team Cherry, earns wide critical acclaim with a huge interconnected kingdom and goes on to sell more than 15 million copies.

    Hollow Knight (Wikipedia)
  74. 2017

    Platform fighter

    Brawlhalla, free-to-play with full cross-play, leaves years of beta behind; it is part of the indie wave that borrows Smash's mechanics.

    Brawlhalla (Wikipedia)
  75. 2017

    Roguelike deck-builder

    Slay the Spire enters early access (full release in 2019) and gives the genre its widest exposure.

    Roguelike deck-building game (Wikipedia)
  76. 2017

    Run and gunCuphead

    Studio MDHR's Cuphead centres the genre on boss fights, with hand-made animation in the style of 1930s cartoons.

    Cuphead (Wikipedia)
  77. 2017

    Survival horror

    Resident Evil 7: Biohazard returns to the resource management and puzzles of the genre's beginnings.

    Survival horror (Wikipedia)
  78. 2017

    Visual novelButterfly Soup

    Brianna Lei's Butterfly Soup is released as pay-what-you-want on itch.io, and PC Gamer names it the year's best visual novel. It is an example of independent visual novels made outside Japan.

    Butterfly Soup (Wikipedia)
  79. 2018

    Boomer shooter is bornDusk

    According to New Blood Interactive's Dave Oshry, fans coined the term after Dusk (2018) came out. "Boomer" is a joking nod to anything old-fashioned.

    Shooter game (Wikipedia)
  80. 2018

    Bullet heaven is born

    Its seed is Magic Survival, a mobile game released in South Korea in 2018 that inspired Vampire Survivors.

    Vampire Survivors–like (Wikipedia)
  81. 2018

    Block breakerBreakout Hero

    Krystian Majewski releases Breakout Hero, a 15-level block breaker for the PICO-8 fantasy console that plays in the browser.

    Breakout Hero (Indie Retro News)
  82. 2018

    Colony sim

    RimWorld, in early access since 2013, releases version 1.0.

    RimWorld (Wikipedia)
  83. 2018

    Endless runnerSubway Surfers

    Subway Surfers (2012) becomes the first game to pass one billion downloads on Google Play.

    Subway Surfers (Wikipedia)
  84. 2018

    Extraction shooterHunt: Showdown

    Crytek's Hunt: Showdown enters early access: bounty hunters kill monsters and must then survive the other players long enough to reach an exit.

    Hunt: Showdown 1896 (Wikipedia)
  85. 2018

    FightingFOOTSIES

    FOOTSIES strips the genre down to movement and one button to teach its fundamentals, which are spacing, hit confirms and whiff punishes.

    HiFight develops his own fighting game... called Footsies (EventHubs)
  86. 2018

    Interactive movie

    Black Mirror: Bandersnatch is Netflix's first major live-action interactive film.

    Interactive film (Wikipedia)
  87. 2018

    Platform fighter

    The success of Super Smash Bros. Ultimate spurs new platform fighters built on licensed characters, such as Nickelodeon All-Star Brawl and MultiVersus.

    Platform fighter (Wikipedia)
  88. 2018

    Puzzle-platformerONOFF

    ONOFF, made for js13kGames, has you switch between two layers of the level with one button, and is played in the browser.

    ONOFF — a js13kGames 2018 game (GitHub)
  89. 2018

    RhythmBeat Saber

    Beat Saber takes the genre into virtual reality, where you slice blocks with two sabres to the beat, and at launch it becomes the best-selling and highest-rated VR game on Steam.

    Rhythm game (Wikipedia)
  90. 2018

    Social deductionAmong Us

    Innersloth's Among Us comes out. In 2020 it becomes a phenomenon during the pandemic and adds to the Mafia formula tasks that crewmates must complete while hunting for the impostor.

    Social deduction game (Wikipedia)
  91. 2018

    Open-world survival craftSubnautica

    Subnautica takes the genre underwater, with oxygen, hunger and thirst to watch, and its developers choose not to include lethal weapons.

    Subnautica (Wikipedia)
  92. 2019

    Auto battler is born

    Dota Auto Chess, a community-made mode for Dota 2 released in January 2019, gave rise to the genre; Legion TD, from the late 2000s, is a forerunner.

    Auto battler (Wikipedia)
  93. 2019

    CookingCooking Simulator

    Cooking Simulator, by Polish studio Big Cheese, goes for realism, with a physics engine and over 80 recipes.

    Cooking Simulator (Wikipedia)
  94. 2019

    Exercise

    Ring Fit Adventure turns exercise into the combat of a role-playing game.

    Ring Fit Adventure (Wikipedia)
  95. 2019

    Falling-block puzzleTetris 99

    Tetris 99 takes the genre into battle royale, with 99 online players sending each other garbage rows until only one is left.

    Tetris 99 (Wikipedia)
  96. 2019

    PuzzleBaba Is You

    Baba Is You, born at the 2017 Nordic Game Jam, turns the rules themselves into blocks the player pushes and rewrites.

    Baba Is You (Wikipedia)

2020

  1. 2020

    Boomer shooterUltrakill

    Ultrakill enters early access, adding fast modern movement and an action-game style to the 1990s template.

    Ultrakill (Wikipedia)
  2. 2020

    Beat 'em upStreets of Rage 4

    Streets of Rage 4 renews interest in the series and the genre, and passes 2.5 million copies within a year.

    Beat 'em up (Wikipedia)
  3. 2020

    DeckbuilderMonster Train

    Monster Train adds a spatial dimension, because cards summon creatures onto the different floors of a train that must be defended.

    Monster Train (Wikipedia)
  4. 2020

    Extraction shooterEscape from Tarkov

    Twitch streams send Escape from Tarkov's popularity soaring, and it reaches 200,000 concurrent players in May.

    Escape from Tarkov (Wikipedia)
  5. 2020

    Light-gun shooter

    The Sinden light gun works on LCD monitors and TVs by tracking a white border drawn around the edges of the screen.

    Sinden Light Gun (Wikipedia)
  6. 2020

    RhythmFriday Night Funkin'

    Friday Night Funkin' is born at the Ludum Dare 47 game jam and is released free and playable in the browser on itch.io and Newgrounds; its code is also open source.

    Friday Night Funkin' (Wikipedia)
  7. 2020

    Serious game

    The FDA approves EndeavorRx, the first video game authorised as a treatment for ADHD in children.

    Serious game (Wikipedia)
  8. 2021

    DeckbuilderInscryption

    Inscryption blends deck-building with horror, puzzles and a story, with cards that require sacrificing others to be played.

    Inscryption (Wikipedia)
  9. 2021

    First-person shooterQ1K3

    For the js13kGames competition, Q1K3 packs into 13 kilobytes of JavaScript an FPS with two levels, five enemy types and three weapons, played in the browser.

    Q1K3 (GitHub, PhobosLab)
  10. 2021

    SportsDoodle Champion Island Games

    Google celebrates the Tokyo Olympics with Doodle Champion Island Games, seven sports mini-games played free in the browser.

    Doodle Champion Island Games (Wikipedia)
  11. 2021

    Open-world survival craftValheim

    Valheim, from the Swedish studio Iron Gate, sells five million copies in its first month of early access, with up to ten players building and surviving together.

    Valheim (Wikipedia)
  12. 2021

    Word puzzleWordle

    Wordle, a daily challenge to guess a five-letter word, goes viral on the web.

    Wordle (Wikipedia)
  13. 2022

    Bullet heaven

    The success of Vampire Survivors popularises the genre and sets off a wave of similar games.

    Vampire Survivors–like (Wikipedia)
  14. 2022

    Bullet hell

    Vampire Survivors popularises «bullet heaven», which turns the genre around: now it is your character who fills the screen with bullets.

    Bullet hell (Wikipedia)
  15. 2022

    CookingPlateUp!

    PlateUp! mixes running a co-op restaurant with roguelike elements, such as 15-day runs with random upgrades.

    PlateUp! (Wikipedia)
  16. 2022

    Word puzzle

    The New York Times buys Wordle, and the game is quickly adapted into dozens of languages, such as Termo in Portuguese.

    Wordle (Wikipedia)
  17. 2022

    Word puzzleAbsurdle

    qntm's Absurdle turns Wordle on its head. The answer changes every turn to dodge you, and the puzzle becomes cornering the game.

    Absurdle (Wikipedia)
  18. 2023

    CookingVenba

    Venba uses cooking to tell a story, and each lost recipe that has to be rebuilt by trial and error is a puzzle about a family.

    Venba (video game) (Wikipedia)
  19. 2024

    DeckbuilderBalatro

    Balatro, the work of a single developer, applies deck-building to a poker deck and to jokers that change the scoring rules.

    Balatro (Wikipedia)
  20. 2025

    Tactical RPGPico-Saga

    Pico-Saga brings the Fire Emblem formula to the PICO-8 fantasy console, with maps generated anew each game and playable in the browser.

    Pico-Saga 1.0 (Lexaloffle BBS, PICO-8)